AuthorTopic: C-L-O-W-N-S ! OH MY!  (Read 5621 times)

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

C-L-O-W-N-S ! OH MY!

on: November 28, 2008, 06:56:28 pm

 ??? clowns? OH MY!

just something i did in my spare time. Just thought id upload it, maybe something nice could come out of this pile of pixels. C & C are well appriciated.

Offline Dokozai

  • 0010
  • *
  • Posts: 111
  • Karma: +0/-1
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #1 on: November 28, 2008, 07:17:21 pm
I'm definantly gonna have to wait for this to progress a bit more, everything seems fine for now...

But geez man, that is creeepy.
 :o

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: C-L-O-W-N-S ! OH MY!

Reply #2 on: November 28, 2008, 07:23:32 pm
Atm there is no attention paid to the pixel level. It's just a sketch, a rough one. I would suggest scaling the whole thing down, clean up the volumes and then work on the pixel level to clean it up.
There are no ugly colours, only ugly combinations of colours.

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #3 on: November 28, 2008, 08:09:25 pm
any anatomy issues you can see from here?

Offline huZba

  • 0010
  • *
  • Posts: 409
  • Karma: +1/-0
    • MekaSkull
    • http://pixeljoint.com/p/19396.htm
    • huzba
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #4 on: November 28, 2008, 09:31:17 pm
I took the chance to try and study volume with your clown and try help you as well as myself with this.
So here's a guy based on yours. I used just a few grayscale values so it should translate well into pixels.
Oh and yes, definitely work smaller if you want to use any kind of pixel technique on this.

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #5 on: November 28, 2008, 09:52:10 pm
I took the chance to try and study volume with your clown and try help you as well as myself with this.
So here's a guy based on yours. I used just a few grayscale values so it should translate well into pixels.
Oh and yes, definitely work smaller if you want to use any kind of pixel technique on this.



Thank you very much for your study. I will take these critiques into much consideration  :)

EDIT



trying to loose that cartoony feeling in the previous phase
« Last Edit: November 28, 2008, 10:09:40 pm by Ro83rt »

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: C-L-O-W-N-S ! OH MY!

Reply #6 on: November 28, 2008, 10:32:49 pm
Now consider sizing it down 400%

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #7 on: November 28, 2008, 10:46:41 pm
smaller it is..hoping to do a large piece but i guess i can always work my way up.

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: C-L-O-W-N-S ! OH MY!

Reply #8 on: November 29, 2008, 09:11:32 am
I understand that, but when you want to apply pixel details, which is what this site is all about, that would take forever.
It's smarter to start out on something smaller.
Even what you have now is rather big.

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #9 on: December 06, 2008, 07:19:49 pm


UPDATE :

shrunk it down, added some lighting coming from the bottom, but it looks wonky. any crits?

Offline Jad

  • 0100
  • ***
  • Posts: 1048
  • Karma: +0/-0
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #10 on: December 07, 2008, 03:50:52 pm
Make sure the brightest highlight covers his whole chin and not just the tip!

Bright spot on cheek seems weird, should be closer to black cheek-bone-line. Think of the angle of everything, which angle points the most to the light source? Color the the brightest!

Also go over him with a big brush and clean him up before you continue, fuzzyness makes it hard to see shapes clearly and harder to crit! Go!
' _ '

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #11 on: December 07, 2008, 05:01:44 pm



tried to clean up the values. cleaner?

Offline pixelaro

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
    • View Profile

Re: C-L-O-W-N-S ! OH MY!

Reply #12 on: December 09, 2008, 11:48:08 am
Cleaner it is, but when doing as difficult a light source as this you've got to know anatomy pretty damn good. The line that shows his cheekbone for instance has to go the moment you set the lightsource below him, it isnt a part of his face its just a representation of a shadow that usually are ther when light comes from above. You've got to think about the face as volumes instead of lines, as i see you know and try to do, for instance with his chin. I've tried to do something similar myself and then ended up having rendered it all so nicely but being stuck with some terribly wrong lightning from the start which hurt the piece. Don't do that. :P
I suggest you get some reference on this lightning, here is something I found googling, though you can probably get better.
« Last Edit: December 09, 2008, 11:49:49 am by pixelaro »
:::....