Hi, I'm trying on making explosions look right once again.
Here's what I got so far:



I tried to go for as few frames and colors as possible because they're fairly big and 20 frames would be a bit excessive.
The few colors is a stylistical choice, I just don't want ultradetailed explosions with 16 shading tones, this should be more shape-based.
I'm happy with the sideways-explosion, although if you know of ways to improve it, shoot, but that yellow one kind of fits more into a top-down viewed game (this is for sideview) and there's something very wrong with the blue one and I can't sort out what it is :/
Oh yeah, don't suggest that metal slugish white-circle-black-circle first 2 frames.
I'm aware of that, have seen it in action and don't really want that because, honestly, I think it's kind of dumb.