AuthorTopic: Jumpy (Animated)  (Read 6779 times)

Offline mozzy

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Re: Jumpy (Animated)

Reply #10 on: November 30, 2008, 03:48:59 am
(:

How's it coming along so far?
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Offline TrevoriuS

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Re: Jumpy (Animated)

Reply #11 on: November 30, 2008, 11:37:23 am
It'd be cool if you make him pull in his legs at the top of the jump, and let him fall a bit faster after that. The jump feels slightly weightless, so he fights against gravity, at the peak his legs fly on a bit and you also get this squashed effect but in the opposite direction, and then suddenly gravity pulls back down, at greater speed than he initially went up. That's generally how a realistic jump works, and if you're going this far in the motion and jump height, you may want to go overboard in expressing these events and create a bit of a cartoony style.

PS: (replying to deleted message /jad) balls01 -> if you really have nothing to add more than penisses, just stick to watching the images ¬¬
« Last Edit: November 30, 2008, 04:48:40 pm by Jad »

Offline mozzy

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Re: Jumpy (Animated)

Reply #12 on: November 30, 2008, 01:39:02 pm

Added the legs pulling in and exaggerated the landing a bit.
I didn't want to the falling frames faster because they are already the perfect speed, any faster then the player won't have as much control over the jump. This is a platforming game after all, so its kind of important.
« Last Edit: November 30, 2008, 01:48:12 pm by mozzy »
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Offline TrevoriuS

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Re: Jumpy (Animated)

Reply #13 on: November 30, 2008, 03:08:33 pm
It already feels more natural and with more weight, so if you wish to stick to the current motion I think you're good to go.

Offline NaCl

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Re: Jumpy (Animated)

Reply #14 on: November 30, 2008, 05:13:45 pm
This new jump looks excellent, I feel. Good work.

Offline Quake

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Re: Jumpy (Animated)

Reply #15 on: November 30, 2008, 06:35:44 pm
Is the gun his hand? it seems to be, like it doesn't move and just stays in the same position. Maybe add a bit of a tilt when he jumps or something.

Really awesome, btw.

Offline mozzy

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Re: Jumpy (Animated)

Reply #16 on: November 30, 2008, 06:39:19 pm
Thanks (:

About the hand, I want to keep it pointed forward because he can still shoot when he jumps.
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Offline Mike

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Re: Jumpy (Animated)

Reply #17 on: November 30, 2008, 08:48:25 pm
You can animate exactly how it is going to move in the engine?  Or are you shooting for something like that?

Offline mozzy

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Re: Jumpy (Animated)

Reply #18 on: November 30, 2008, 09:16:56 pm
I'm not sure at the moment, but it will probably be pretty what you see here (well this is just the skeleton so not really but eh..)
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