AuthorTopic: Rpg Tileing (Update)  (Read 3604 times)

Offline I Am Uh

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Rpg Tileing (Update)

on: November 28, 2008, 05:18:16 pm

Best viewed a 2x, Character is temporary. Crits welcome. ;)
Oh, btw.. The dark green stuff is gonna be water.
« Last Edit: November 30, 2008, 12:15:44 am by I Am Uh »
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Offline TrevoriuS

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Re: Rpg Tileing

Reply #1 on: November 28, 2008, 05:23:39 pm
The dark and light in your grass isn't interacting with eachother. It's as if they're too separate entities.

Offline I Am Uh

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Re: Rpg Tileing

Reply #2 on: November 29, 2008, 10:34:39 pm
New Update:

Focusing on the water so, that's what I need help with...
« Last Edit: November 30, 2008, 12:40:23 am by I Am Uh »
Quote
They say evil prevails when good men fail to act. What they oughta' say is...
Evil prevails.
 - Yuri Orlov, (Nicholas Cage) "Lord of War"
Quote
Mother is God in the eyes of a Child...  - Rose Da Silva (Radha Mitchell) "Silent Hill"

Offline Fatalis67

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Re: Rpg Tileing (Update)

Reply #3 on: November 30, 2008, 03:21:01 pm
Maybe add a ripple or two to the water?
In the words of Shakesphere: "Villian! I hast done thy mother!"

Offline I Am Uh

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Re: Rpg Tileing (Update)

Reply #4 on: December 01, 2008, 01:49:21 am

I tried to add some definition into the mountainsides. The white Highlights are meant to represent ripples in the water.
Quote
They say evil prevails when good men fail to act. What they oughta' say is...
Evil prevails.
 - Yuri Orlov, (Nicholas Cage) "Lord of War"
Quote
Mother is God in the eyes of a Child...  - Rose Da Silva (Radha Mitchell) "Silent Hill"