AuthorTopic: Skulltree  (Read 5836 times)

Offline Souly

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Skulltree

on: November 20, 2008, 10:21:06 pm
Thanks to Indigo for the help so far.
Was in the middle of posting this and then started working on it some more.



This is the old version.

Offline Ryumaru

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Re: Skulltree

Reply #1 on: November 21, 2008, 03:04:15 am
You've got good representation of forms in the roots, but not so much the trunk. Think about planes and how you can push things into shadow and bring things forward with highlights.
edit:
Maybe this will help you out. In my opinion form must ALWAYS come before texture. Implying texture through smaller forms is much more convincing than attempting to actually "draw" texture.

You have a nice palette, but don't be afraid to mix ramps and to tweak them so I work well together. I could have done a better job here, but it gets the idea across.
« Last Edit: November 21, 2008, 03:24:10 am by Ryumaru »

Offline Souly

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Re: Skulltree

Reply #2 on: November 21, 2008, 04:48:21 am
I already went through that crap... I thought I finally had it.
I reshaded the whole thing three times now, then threw the old texture over top and then changed the lighting accordingly, though it is messy as hell I'll admit.
->->
I'm not going to lie I've come quite fond of how the bark is looking.
Wanted the whole flow of the tree to run from the top to the bottom, dunno if that was achieved or not.

Anyways I did the new update before reading your comment hopefully it clears anything up..
I'm really just cleaning it up as I go now, though I still need to get started on the leaves.
« Last Edit: November 21, 2008, 08:27:46 am by Souly »

Offline Souly

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Re: Skulltree

Reply #3 on: November 21, 2008, 05:25:47 pm

Refined it some more, tried adding background.

Sorry if it seems like I'm dodging your edit and critique there Ryu, I'm just fond of it how it is.
I will be sure to map out the volumes more before I do my next piece, I just really don't feel like re-shading this one again.

Offline AlexWeldon

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Re: Skulltree

Reply #4 on: November 21, 2008, 05:33:39 pm
I think it looks great, except for the thin swirly lines in the eyes. Everything else is so big and bold, these fine lines clash. I would either make them heavier, or remove them entirely.

Offline Madre

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Re: Skulltree

Reply #5 on: November 21, 2008, 05:36:18 pm
tree>> light souce (center)
rock >> light sorce (left)

why?



other thing is the rocks lines...
the angle line should be change with the diferents rocks faces
seen a new world

Offline Souly

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Re: Skulltree

Reply #6 on: November 21, 2008, 07:25:16 pm
tree>> light souce (center)
rock >> light sorce (left)

why?



other thing is the rocks lines...
the angle line should be change with the diferents rocks faces
The lightsource is to the left and more front.
I wanted the rock to be smooth and round.


Does this help the lightsource problem?

Offline Kazuya Mochu

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Re: Skulltree

Reply #7 on: November 21, 2008, 07:58:43 pm
you should blend the middle bit that does the nose hole with the ones imediatly at its side, or at least make it more pointy. right now its too close to a simplified version of female genitalia.
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Souly

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Re: Skulltree

Reply #8 on: November 21, 2008, 08:14:58 pm
Yea I keep seeing either a vagina or a squid. O.o

->
Hopefully that clears that up and reads more like a skull.
« Last Edit: November 21, 2008, 08:28:11 pm by Souly »

Offline Dogmeat

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Re: Skulltree

Reply #9 on: November 21, 2008, 08:25:20 pm
Quick and really dirty dogmeat edit:



I thought the lighting was way off, and it made this character look very flat and didn't help bring out the gnarled features very well. All i've done here was added some shadowing and brought the leafy parts out to the forefront just a little.

Great char, just needs lighting work :)

Hope this helps you.
Daisuke Nagano Yokoyama