AuthorTopic: getting back into the pixels  (Read 5291 times)

Offline 32

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getting back into the pixels

on: November 16, 2008, 12:14:57 am
well I've been off pixeling for about a year but I've been lurking here for the whole time, last night i drew something and was surprised at how much better it was than the last thing i'd drawn, seems that practice isn't necessary :D lucky me


6 colours+transparency (2x for all you ff3 users)

C&C very much appreciated, hope i can get around to doing more of this over the holidays

edit:forgot to mention http://www.locustleaves.com/ABsides/21drinking.png as inspiration for the face
« Last Edit: November 16, 2008, 12:31:48 am by 32 »

Offline Bag Man

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Re: getting back into the pixels

Reply #1 on: November 16, 2008, 12:29:35 am
I like the portrait, but the things that really look weird are, the big hand,the big foot, and the foot without outline, everything else is okay, try modifiying the things i mentioned and that will be great.

Practice is good.

-Gerard

Offline 32

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Re: getting back into the pixels

Reply #2 on: November 16, 2008, 12:42:28 am
I'm surprised i didn't notice either of those


better? not entirely sure what to do with the left foot
« Last Edit: November 16, 2008, 12:55:05 am by 32 »

Offline Souly

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Re: getting back into the pixels

Reply #3 on: November 16, 2008, 02:36:19 am
His feet seem a  little clownish.

Offline 32

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Re: getting back into the pixels

Reply #4 on: November 16, 2008, 02:57:59 am

feet edit, and a bit on the shirt

Offline PASSOUT

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Re: getting back into the pixels

Reply #5 on: November 16, 2008, 07:07:45 pm
I move the mouth down and also used the lighter brown in the shadow of his face as a highlight for his hair.I think you need to use highlights instead of just useing darker shades. Also I made the mouth bigger (top and bottom lips). Added a white high light for his face.
As for the standing position I like it,looks good.



I fiddled around with the eyes and couldn't come up with something that looked good. I guess the soild black squares could work. They don't look half bad.
"Well, if you're still reading this, then stop. Go practice! Do a drawing. Just make shit, you know, something that is exclusively a product of you. "

Offline 32

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Re: getting back into the pixels

Reply #6 on: November 16, 2008, 10:46:37 pm
well, thanks for the edit but you've kinda just done everything i was trying to avoid doing :-[

firstly the 'mouth' is the bottom of his nose (if you check the reference he has no mouth)
at first i had highlights but i opted for a more anime style of shading (like in ghibli movies) with a low colour count
and youve given his face emotion, i was trying to go for a very static face, i'm thinking an emotionless character like the hero in dragon quest 8

edit: made him slightly shorter, new fighting stance and wip spell charge


edit2: spell cast and sword edit

« Last Edit: November 17, 2008, 10:19:56 am by 32 »

Offline Jad

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Re: getting back into the pixels

Reply #7 on: November 17, 2008, 11:37:31 am
Ah, in that case I just wanted to point out that the nose doesn't read well at all. As a nose that is. In my world.  :crazy:
' _ '

Offline 32

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Re: getting back into the pixels

Reply #8 on: November 17, 2008, 11:52:24 am
i know, i tried but nothing worked :'( so i opted to leave it and hope for some useful critique.

Offline Jad

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Re: getting back into the pixels

Reply #9 on: November 17, 2008, 10:24:30 pm
Take a look at your own nose; notice how the main shadows that define the nose are: the bottom of the nose (obviously), the shadows along the sides of the nose, and: the shadows under your eyebrows. Right now your shadows are all separated where they should be part of an entity; the nose. Separating them is not bad per se, but play around with what parts of the shadow to define and what parts to simplify, and you might get a more readable nose!

Good luck.

A ____ mouth would probably help in creating a blank expression so be sure to try it out!
' _ '