AuthorTopic: -RBG- In His Hands [WIP]  (Read 7347 times)

Offline Dex

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-RBG- In His Hands [WIP]

on: November 05, 2008, 02:19:21 am
My school's been inspired by the pixel-art show Cure held that I talked about, and is thinking about holding their own, so I've started working on something fairly large, and in only red blue and green. It is essentially the hand of God, who will be, (as soon as I pixel it,) be holding the world.



It's tough, and I'd like you guys' insights on what to do, what to change, and how to improve the piece. I hope it won't involve a total pose change though  :blind:

So yeah, C+C away!

Offline Chris2balls

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Re: -RBG- In His Hands [WIP]

Reply #1 on: November 05, 2008, 03:00:40 am
You should see http://www.pixeljoint.com/pixelart/12082.htm if you haven't seen it before. It's a good example of how to do good RGB :D
When I try and imitate that hand's position, I notice anatomical faults and shading faults-but maybe it's just your model and the light source.
You've got an interesting shading technique here, but I don't think it'll match your work :|
Anyway good luck!
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Offline Dex

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Re: -RBG- In His Hands [WIP]

Reply #2 on: November 05, 2008, 03:23:05 am
I've seen it, who hasn't lol

I'm trying to see what planes are where as I hold my hand up, but things get hard when I have to move the hand and do other things :/

As for matching my other work, this is just palette practice- you see it in most of the Pixel-star's galleries, and BaB is urging me to try stuff like this sooo

Thanks!

Offline Raytheon

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Re: -RBG- In His Hands [WIP]

Reply #3 on: November 05, 2008, 05:41:17 am
I can only just tell which one the thumb is, because it looks like the arm is coming from multiple directions. Loving the shading technique so far though.
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Offline Dusty

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Re: -RBG- In His Hands [WIP]

Reply #4 on: November 05, 2008, 05:50:44 am
I find the two middle fingers stay pretty close together, while the pinky and index finger are a little distanced from the middle two fingers, especially the pinky.

You also might want to level out those fingers, as while the middle fingers tend to appear lower at that perspective, it's not as extreme as you have made them.

Offline Conzeit

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Re: -RBG- In His Hands [WIP]

Reply #5 on: November 05, 2008, 06:19:57 am
You should sketch out the shape first and then try to shade it in RGB, that way you can focus on diferentiating the colors while you are doing RGB instead of being split between anatomy and color theory.

Offline Souly

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Re: -RBG- In His Hands [WIP]

Reply #6 on: November 06, 2008, 01:52:20 pm
Is his index finger growing from the middle of his hand?  ???

Offline Claredeth

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Re: -RBG- In His Hands [WIP]

Reply #7 on: November 08, 2008, 10:41:01 pm
Oh cool this is your project!

For RGB you are already using way too much noisy dithering on the thumb, it doent look the best that it possibly can, in the spartan piece that Helm made, he exhibits a pretty good example of how to use dithering, keeping a common pattern that wont distract your eyes to little bumps in the piece.  Keep working on it Dex, It'll turn out nicely!

Offline Helm

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Re: -RBG- In His Hands [WIP]

Reply #8 on: November 09, 2008, 01:13:22 am
I don't see how anything I made should be a point of strong reference as to what else could be done in RGB. If he wants it noisy, I'm sure it can work somehow.

As long as the volumes are represented, the rendering is secondary. I think personally the thumb is great thus far, but I can't say if the whole hand is believable until it's all more worked.

Offline Dex

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Re: -RBG- In His Hands [WIP]

Reply #9 on: November 26, 2008, 07:48:45 pm


An okay update. I'm trying a different dithering pattern in a few corners. Is it better?

Also thanks Helm and Clear. I'm having more trouble with volumes at this point though. C+C?

Offline skamocore

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Re: -RBG- In His Hands [WIP]

Reply #10 on: November 27, 2008, 01:57:15 am
ok dex, I think you should stop working on pixelling this for the time being...

You need to work out what this hand will look like normally first. Sketch out some hands. http://www.posemaniacs.com/tools/handviewer/ might be useful. Focus on the volumes of the hand.

Also work on finding nice RGB dither patterns...use Helm's piece as inspiration, but also play around yourself.

Then combine what you have learnt from both sketching hands and experimenting with dithering patterns to form an awesome piece!
Don't sell yourself short by not fully planning out this piece. The choice to make this piece great is in your hands.  :crazy:

Offline television

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Re: -RBG- In His Hands [WIP]

Reply #11 on: November 30, 2008, 04:31:44 pm
The main problem that I can make out, Dex, is the depth.

-Scale down the thumb + little finger a little bit
-Move up the ring, middle, and little fingers
-The thumb has an awkward connection, emphasize on the muscles connecting it more
-Change the little finger's postition
-Fix up some of the shapes in general


idk.
« Last Edit: December 01, 2008, 12:28:01 am by television »

Offline Chris2balls

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Re: -RBG- In His Hands [WIP]

Reply #12 on: December 04, 2008, 12:12:27 am
I don't see how anything I made should be a point of strong reference as to what else could be done in RGB. If he wants it noisy, I'm sure it can work somehow.

As long as the volumes are represented, the rendering is secondary. I think personally the thumb is great thus far, but I can't say if the whole hand is believable until it's all more worked.
I find what you did is a good example (not a reference) of using RGB: good use of dithering and colours; but as you say, there are many other ways of doing RGB (the thing is I couldn't find much RGB on PJ ><).  Right enough buttlicking. I have nothing to add about this piece, I agree with all previous comments. Good luck!
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