AuthorTopic: problem with shading  (Read 7646 times)

Offline DRfeng

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Re: problem with shading

Reply #10 on: January 11, 2006, 11:52:08 am
what do you got agains dithering?

i used no dither in the entire piece, so i think this wont work on the tubes only...

Offline Bo

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Re: problem with shading

Reply #11 on: January 12, 2006, 06:58:53 am
well the inside of the wheels could also use some dithering. and you could use dithering to make patterns on the tires.

Offline vedsten

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Re: problem with shading

Reply #12 on: January 13, 2006, 12:07:05 am
pers. i think dithering metal makes it look old and rusty, witch is fine if that's what u're going for, but i don't think it would go well w. this one (though i agree it might look kewl on th tire). Might wanna try going [4] - [3] - [4] - [3] - [2] - [3] - [2] - [1] - [2], 4 being the darkest color and 1 the brightest.... if that makes ANY sense to you :) really like the sprite though

Offline DRfeng

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Re: problem with shading

Reply #13 on: January 13, 2006, 12:12:09 am
another good point :-)

Offline Gil

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Re: problem with shading

Reply #14 on: January 13, 2006, 02:04:38 pm
what do you got agains dithering?

You should try working without too Bo. Your recent work (especially the fighter) all suffers from over dithering...

Offline Rawsushi

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Re: problem with shading

Reply #15 on: January 13, 2006, 02:40:59 pm
Dropped a color, I think.

Changed the grays to a greenish tint so they could be used to help shade those barrels or thrusters.



Touched up some other areas to show how the colors could be used to help AA.

There are several reasons to avoid dithering. Really, it only works well on larger sprites, backgrounds, etc. I wouldn't use it on a sprite any smaller than this one. Also, animation is deemed just about impossible. Animated dithered sprites tend to look horrid.
« Last Edit: January 13, 2006, 02:51:49 pm by Monsoon2D »

Offline DRfeng

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Re: problem with shading

Reply #16 on: January 13, 2006, 03:48:29 pm
*paypalys 10 $ to moonson*


very welldone, i like the idea behind the palettechange.
the sprite itself looks nearly finished like this. I will
keep this new version to go on with.

Thanks alot :-)