I really like pixelart and with modding I've made some pictures which I hope could be classified as pixelarts.
Now I wanna show them to this community and I wish you will give me some constructive critism
If you have pixelart only under 256 colors I guess I'll get banned or deleted or something but I hope you will like it.
By the way, you don't have to have any worries because the pixels were added one by one. No saturation programs no auto shaders or whatever programs exists. Only pure MS paint and one picture for what to do.
I remember this piece at Pixeljoint. And I think it was sent back. However, this forum isn't a gallery, so you don't have to worry about that, as this can still be treated as a wip here. I don't have much to add, other than Promotion also counting 256 colors in this one. So with that in mind, my question to you is why?
Why does a piece such as this NEED to be 256 colors? Is there a purpose to this? Why would one try to justify him or herself by saying that they placed over 256 colors in a piece, and still consider it to be pixel art? The problem here is NOT that it isn't pixel art. No, it's that there is a misunderstanding as to what pixel art is, and what makes GOOD pixel art.
Pixel art started out with restriction, due to technical limitations. Therefore, artists and programmers had to think long and hard which specifics colors were to be chosen to represent their sprite, backgrounds and such, so that it can still be recognizable in the end, while retaining a bit of it's own character as well.
So in this day and age, we have all sorts of freedom and whatnot to create different forms of digital art. When one begins to add more and more colors to his palette, to a degree that most of these chosen hues are so near in value, one can't differentiate one from another, it starts to clash with the initial ideals of what makes good pixel art, and begins to move into the higher digital art world(which isn't bad, mind you).
Bearing this in mind, we must go back to my initial question: Why? Why use so many colors, and pain yourself in selecting so many redundant colors, rather than creating the piece with some auto. brush, or tool, and move into the path of a higher res digital art form? I'm not saying pixel artists now a days look over each individual color, or pixel they choose, and judge it accordingly; no, that's too anal. It's more so about having control over your colors, and pieces, and make them function as a whole. That's why most pixel artists tend to cringe at high color counts, as it seems pointless overall. Of course, this can lead to countless debates about the demoscene, and how they use a ton of colors, or any other person from the scene who will argue with you to the death, to push their art into a category it probably doesn't belong in. But Categorizing can be a kill joy too, so don't worry about this...
Before I start making less sense, I just would like to say for future pieces, great pixel art does NOT have to contain a TON of colors. Be weary of your palette selection. Readability is key. And traditional art, just like in any other art form, will definitely help you in the pixel art world as well...
Oh, and welcome to Pixelation!
