AuthorTopic: Random Scarved Kid (WIP)  (Read 4481 times)

Offline Dokozai

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Random Scarved Kid (WIP)

on: October 27, 2008, 03:26:46 pm


Introducing Jin!

Inspired by:
http://www.wayofthepixel.net/pixelation/index.php?topic=5604.0
and
http://www.wayofthepixel.net/pixelation/index.php?topic=7169.0

Working with an NES Pallet.
Any critique is welcome, and appreciated!
 ;D

Offline Destiny

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Re: Random Scarved Kid (WIP)

Reply #1 on: October 27, 2008, 03:58:02 pm
I like the characters design, its cute :P

But the spike hair is a random mess, Id suggest sorting it out a bit more. Also, the character is one pixel too short, and five pixels too wide to fit the nes restrictions. Just make the scarf shorter, and increase his legs by a pixel. His suit is lined funny, it looks like you tried to give him shorts while hes wearing a snow suit.

Offline Dokozai

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Re: Random Scarved Kid (WIP)

Reply #2 on: October 27, 2008, 04:41:49 pm


Not really working with the NES restrictions, just the pallet.

But I do like the scarf shorter, and his hair is more orderly.

Offline JaViS

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Re: Random Scarved Kid (WIP)

Reply #3 on: October 27, 2008, 05:25:59 pm
I really like it a lot. ^_^

Offline Dokozai

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Re: Random Scarved Kid (WIP)

Reply #4 on: October 27, 2008, 05:47:04 pm


Standing animation, a WIP, gotta make the body move.
 :crazy:

Offline Dokozai

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Re: Random Scarved Kid (WIP)

Reply #5 on: October 27, 2008, 07:07:59 pm

Now we need hair movement, sorry for the double post...

Offline Dokozai

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Re: Random Scarved Kid (WIP)

Reply #6 on: October 28, 2008, 01:49:19 am

Run animation WIP, like I said before, critique is welcome.
 :crazy:

Offline infinitegames

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Re: Random Scarved Kid (WIP)

Reply #7 on: October 28, 2008, 03:00:07 am
Try moving the arms when he jumps. Good work so far.

Offline Savaril

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Re: Random Scarved Kid (WIP)

Reply #8 on: October 28, 2008, 06:09:35 am
You forgot the scarf

Offline Tuna Unleashed

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Re: Random Scarved Kid (WIP)

Reply #9 on: October 28, 2008, 11:46:05 pm
I think adding some knee bending, or knees for that matter, would help.