AuthorTopic: [wip] Talking fanta bottle  (Read 3127 times)

Offline skamocore

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[wip] Talking fanta bottle

on: October 25, 2008, 04:05:15 pm
This is for the weekly challenge over at Pixeljoint...

> >

...It's supposed to be saying "Drink Me", but I don't think it's looking quite right at the moment. Any help would be appreciatied, thanks :D
« Last Edit: October 26, 2008, 06:18:17 pm by skamocore »

Offline alkaline

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Re: [wip] Talking fanta bottle

Reply #1 on: October 25, 2008, 05:07:05 pm
----->

hi. you have some contrast issues going on , there aren't enough darker tones on the bottle. Second, you need to distinguish more between the label/cap and the bottle, which has to do with the contrast issue some. I also changed up the outlines  a bit.

it's cute though, it just needs some fixing up colorwise.

Offline Yo-Yo-Master

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Re: [wip] Talking fanta bottle

Reply #2 on: October 25, 2008, 10:16:30 pm
If when you say "not looking quite right," you mean that you can't really tell what he's saying, then yeah.  I would say find some way to make the eyes/mouth bigger, so that you can bend and shape the mouth to make it more readable.  If you want to make it more lively, then maybe bend/squash the bottle as he talks, accompanied by a cute little jump?

Offline Willows

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Re: [wip] Talking fanta bottle

Reply #3 on: October 26, 2008, 12:01:53 am
http://animation.about.com/od/flashanimationtutorials/a/animationphonem.htm

Will be dang hard to replicate at such a small scale, but I have faith in you!

Offline skamocore

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Re: [wip] Talking fanta bottle

Reply #4 on: October 26, 2008, 02:22:22 am
New version:

Thanks guys.

@alk, very helpful edit, I tried to implement a few of your suggestions :D
@Yoyo: if I have time I might try adding extra animation.
@Willows: I did refer to one of those charts when I started making him talk, it was vaguely helpful, but then I just started playing around with the mouth positions myself. As you said: it's hard replicating those mouths at such a small scale.