AuthorTopic: Official Off-Topic Thread  (Read 1004252 times)

Offline .TakaM

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Re: Official Off-Topic Thread

Reply #780 on: May 27, 2009, 04:07:21 am
Leaked footage of canceled Wayforward DS game, looks like a slower paced contra with maybe a little horror to it.
From that footage, I think I would have bought it, sucks that it apparently got canned

edit-
Video has been taklen down, so hopefully that means something good...
« Last Edit: May 29, 2009, 01:55:10 am by .TakaM »
Life without knowledge is death in disguise

Offline Dr D

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Re: Official Off-Topic Thread

Reply #781 on: May 27, 2009, 04:37:13 am
http://www.kongregate.com/games/urbansquall/battalion-skirmish

Believe this is a demo for a game in which Doppelganger was the artist. It looks very nice and smooth, can't wait until it's finished.
Although, not fond of the portraits.

Just ran across it.

Offline Helm

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Re: Official Off-Topic Thread

Reply #782 on: May 27, 2009, 05:01:54 am
Leaked footage of canceled Wayforward DS game, looks like a slower paced contra with maybe a little horror to it.
From that footage, I think I would have bought it, sucks that it apparently got canned

Hope it's not canceled  :(

Offline Panda

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Re: Official Off-Topic Thread

Reply #783 on: May 27, 2009, 09:06:36 am
I really hope it didn't get cancelled too.
Looks pretty cool.
« Last Edit: May 27, 2009, 09:19:09 am by Panda »

Offline Ben2theEdge

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Re: Official Off-Topic Thread

Reply #784 on: May 27, 2009, 01:15:11 pm
I spy Paul Robertson animations! I'm digging those giant modular aliens too... this BETTER come out or I will cry a thousand emo tears.
I mild from suffer dislexia.

Offline Mathias

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Re: Official Off-Topic Thread

Reply #785 on: May 27, 2009, 02:40:30 pm
I recently discover this link to one of the craziest Japanese snes games I have ever seen and thought people here would enjoy.
I would defiantly play if it was still around. Where do the Japanese get such ideas from and has anyone ever seen anything quite as bizarre as this before?

http://www.bogleech.com/snes-gourmet.html

love it! . . .


Oh man, I got that beat, easy. Possibly the most disturbing Japanese game ever. Go up one level, you'll see they also featured your Gourmet Sentai Bara Yarou.

Offline Indigo

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Re: Official Off-Topic Thread

Reply #786 on: May 27, 2009, 08:03:42 pm
Anybody here good at math?



the top portion of the image shows how to find the tilex and tiley of a point given the tilesize.  tile = int( pt / tilesize ) + 1
I want to perform this same type of operation on an isometric grid given a constant 2:1 tile ratio, and origin is the top corner of the isometric grid.

I'm assuming I should stretch the isometric grid vertically x2 then rotate it counterclockwise by 45 degrees, then finally perform my original equation - but I am unsure how to do this.  Can anyone help?

Offline Arachne

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Re: Official Off-Topic Thread

Reply #787 on: May 27, 2009, 09:21:34 pm
Maybe this book will be of use?

Offline willfaulds

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Re: Official Off-Topic Thread

Reply #788 on: May 27, 2009, 09:42:07 pm
Indigo i'm sure that kind of thing is covered in http://www.tonypa.pri.ee/tbw/start.html  :)

Offline Indigo

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Re: Official Off-Topic Thread

Reply #789 on: May 27, 2009, 10:51:19 pm
thanks for the help guys.  Both of those links look insanely awesome.  Bookmarked both of them for future reference :)  I ended up solving the problem before viewing them though.  If anybody is interested, here is how the function ended up...

Code: [Select]
function gettilex(x,y,tilesize#)

   `stretch the iso grid vertically x2 to create
   `perfectly square tiles
   y=y*2

   `find the angle to rotate to
   `(current angle -45 degrees)
   theta#=atan(x/y)-45
   if theta#<0
      theta#=theta#+360
   endif

   `perform rotation. grid should now be straight
   newx = cos(theta#)*x - sin(theta#)*y
   newy = sin(theta#)*x + cos(theta#)*y

   `get tile ordered pair from pixel position
   tilex = int(newx/tilesize#)+1
   tiley = int(newy/tilesize#)+1

   `return tile
endfunction tilex
« Last Edit: May 27, 2009, 10:53:12 pm by Indigo »