9_6, If I were just a user I'd steer clear from engaging with you on this. I don't enjoy it. However I am a moderator and I have to encourage some types of behavior and discourage some others to maintain a positive mood on Pixelation. So it does fall to me to tell you that you are out of line. You're dictating to people when a conversation must end, you're being condescending. You take clearly subjective issues and you portray them as a matter of pure logic. You place yourself on the side of logic and anyone who disagrees with you, on the other side. That stuff is textbook flame-baiting. All I told you is that if you're having a bad day, you should provoke people elsewhere. There's a lot of forums online built exactly for that.
Pixels are blocks. But pixel art is not necessarily blocky. I think the whole point of pixel art (for some) is how to utilize pixels in such a way as to retain their positive aspects (sharpness, clarity, separation) and downplay their negative aspects (blockiness, grid). The whole concept of manual anti-aliasing comes to be because of this dynamic, for example. Different people have different tolerances for 'blocky' (as well for oily smooth, come to think of it) and you might be especially sensitive to the pixel edges and even consider them the defining characteristic of pixel art (or retro videogaming). That's fine, it's interesting even, I'd love to discuss how pixel art should be from that point of view (less aa, more dithering, less colors, perhaps?) but I'd love to discuss with with someone that isn't provoking to cause a commotion. Other places on the internet like a more confrontational type of discourse, Pixelation doesn't because it's made of digital art guys and girls, many of which are introverts and only come out of their shell when they know that if they voice an opinion, nobody's going to come and tell them "that's illogical. Discussion over".