AuthorTopic: Learn how to create your own mobile phone game  (Read 15194 times)

Offline Destiny

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Re: Learn how to create your own mobile phone game

Reply #10 on: October 26, 2008, 09:51:14 pm
"The first step will be to start easy. In the first step we'll simply modify my own game, a space invaders clone called SpaceBat. We will change it's graphics, learn how to prepare graphics and make it work with the course code I provide."
"my own game, a space invaders clone called SpaceBat. We will change it's graphics,"

Im really skeptic :/

Offline Lysekoid

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Re: Learn how to create your own mobile phone game

Reply #11 on: October 30, 2008, 10:00:40 am
Hi guys! I’m so sorry for being a way for… a week without posting. A small disaster happened last Friday. My hard-drive crashed and everything, the whole partition, got damaged beyond repair… and our technicians don’t even know what happened.

Fortunately, I made a backup just a few days before, and lost NOTHING! You got to love backups in such times… Anyway, it’s taken me a few days to set everything back as it was, so I’ll be able to take this project to the next step sometime this upcoming weekend!

First of all, I won't just add my tutorials and let me thread stand still... I will post one step of the tutorial at the time, and guide each project member through it.

We will start with mobile phone programming! Those of you who will have the strength to follow me through this project will end up with a mobile phone game. We will do two types of games for mobile phones:
1.    A Space Invader clone
2.   A Super Mario / MegaMan / Platform game  type of clone

And those of you who do a good job will be selected for the next project after that: GameBoy Advance programming, just like me and my team did for this project: http://www.megaman-newhorizon.com/roa.php

I will only select people who complete the mobile phone projects to get the chance of receiving our unique GameBoy Advance game engine with source code. And just like for this project, I will guy you to teach you how to use it!

Offline Conzeit

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Re: Learn how to create your own mobile phone game

Reply #12 on: October 30, 2008, 10:06:51 pm
Lysek is kinda quirky and his first language isnt english, but he is not dishonest...if you're interested go along with this.

Offline Argyle

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Re: Learn how to create your own mobile phone game

Reply #13 on: November 01, 2008, 11:50:06 pm
I would love to follow along with this but can't say I'd be able to participate in the format you are suggesting.  I just had a baby, moved, and started work as a dishwasher at a diner so I don't have the freetime or availability to be apart of a team as most here might.  But this sounds to be an invaluable lesson that could lead to filling a portfolio for a career someday perhaps.  So I'm hoping that you'll post up resources for those not chiming in with set teams to follow along with.

Offline Raytheon

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Re: Learn how to create your own mobile phone game

Reply #14 on: November 03, 2008, 08:12:43 am
i'm following on
i am a computern

Offline aregon810

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Re: Learn how to create your own mobile phone game

Reply #15 on: November 04, 2008, 02:18:34 pm
I want try this do we need special programs for the programing?

Offline Lysekoid

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Re: Learn how to create your own mobile phone game

Reply #16 on: November 06, 2008, 09:53:04 am
most mobile games are small enough that only 1 artist could do all the graphics.. i dont understand why you're requesting people to get into teams.
Also, shouldnt this be more focused towards the programming aspect of making a mobile phone game.. i think most of us here already have a handle on the art side of things..
how do we know that you won't simply take our art and use it in your own games?..
Good questions!

I want you to set up teams, but a team can have between 1 and several members. Ifyou can handle everything yourself, then announce yourself as a team. This is done because we will be making one game per team and not one game per person, and I hope there will be less teams than people.

Those people who know me know that I am a professional developer, and I do not steal graphics. If I need to make a game myself then I make it myself (I am a decent senior spriter) and when I don't feel like creating sprites myself I hire people to do it. Sohei and Fabian are two spriters that I found here on Pixelation that have been working for me for several months now, and got paid quite well for each job... and they're probably the best spriters I've seen :)

So to answer your questions: No, I will not take your graphics and use it in my own game. I don't do such dishonest things. But the project does not require that you submit anything beautiful. I want you to use your own stuff because I want to teach you how to update the game with your own stuff. For all I care, you can borrow something from the internet if you like, just as long as it's not something I'm already using in my game.

Lysek is kinda quirky and his first language isnt english, but he is not dishonest...if you're interested go along with this.
All true, thank you!
And you will end up with your own Mobile Phone game, you have my word.

I would love to follow along with this but can't say I'd be able to participate in the format you are suggesting.  I just had a baby, moved, and started work as a dishwasher at a diner so I don't have the freetime or availability to be apart of a team as most here might.  But this sounds to be an invaluable lesson that could lead to filling a portfolio for a career someday perhaps.  So I'm hoping that you'll post up resources for those not chiming in with set teams to follow along with.
Take your time, and tag along at your own speed. We are in no hurry, and I will help each team at their own tempo. But I have quite a bit of know-how to share... which may turn out valuable if you use it right. Yes, your portfolio may indeed grow...

I want try this do we need special programs for the programing?
Yes, but they are all free, and I will set up easy-to-follow visual guides in PDF format that you may install and use those tools without ANY problems, just follow my lead!


So... correct me if I'm wrong, but we have 3 TEAMS then?

TEAM 1:
* Raytheon
 
TEAM 2:
* Argyle

TEAM 3:
* aregon810


First of all you (each TEAM) will need to create the following things:
1. One background 320x320 (your own, or simply borrow a background from the internet, and if you have problems, let me know and I'll help out)
I used this myself for once:


2. One hero sprite, a ship like this for example:


3. Two (or more) enemies, like these:


..and when you're all done, please post them here!

After that, we'll start by updating the SpaceBat game with your graphics!
Borrow graphics from the internet if you don't want to make it yourself!
« Last Edit: November 06, 2008, 10:04:50 am by Lysekoid »

Offline aregon810

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Re: Learn how to create your own mobile phone game

Reply #17 on: November 07, 2008, 09:30:11 pm
i dont think they are verry good but here are mine (dont want put to much time in it (dont like space invaders so not exelent work, but it will be good practising for the game i think so here are they)




(my hero with 3 diferend wepons =-D)

(dont think the animation is very good so i'll skip it)

Mabey i can add this explosion in it aswel? (made it long ago, mabey i've to recollour it but)


what you think of it?

Offline Raytheon

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Re: Learn how to create your own mobile phone game

Reply #18 on: November 08, 2008, 07:33:11 pm
You missed alot of the early posters:

Xion, Panda, Jakten, trolleybusses (any more?
i am a computern

Offline edems

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hello

Reply #19 on: November 11, 2008, 12:57:59 pm
hello i would like to join this topic
space xD
hero:D
enemies =D

edit: And if i can ask; If we make backround 320*320 we also need mobile resolution 320*320 or i can also play it on my g502 with 240*320? (sry, my english is not good i think:D)
« Last Edit: November 12, 2008, 04:23:28 pm by edems »