AuthorTopic: WIP guy with hammer  (Read 54453 times)

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #120 on: November 07, 2008, 02:27:06 pm
Whoa, good idea. Thanks, i'll probably go with that. But now I don't know how to incorporate the dash. Oh well, I'll figure something out. Thanks.

Offline straypixels

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Re: WIP guy with hammer

Reply #121 on: November 07, 2008, 08:37:32 pm
Hey Tuna,

I made a little sloppy edit to give you an idea of how to help out the animation:



I cut a couple of the frames that only moved a pixel or two, and then added in a new one to bridge the gap between your current frame 5 and 6. I also took out the highlight from the back leg so it's more quickly discernible which was which. Hopefully that helps. You've come a _long_ way from the original version. Excellent job, man :)
Straying since 1999

Offline Andre

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Re: WIP guy with hammer

Reply #122 on: November 08, 2008, 03:39:42 pm
exactly model of what I said ;D

Offline QuaziGNRLnose

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Re: WIP guy with hammer

Reply #123 on: November 08, 2008, 03:51:55 pm
http://www.idleworm.com/how/anm/02w/walk1.shtml

CONTACT, RECOIL, PASSING and HIGH-POINT.


this helps alot
Originally posted by Jeff

I AM A GIANT DONUT MANATEE

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #124 on: November 10, 2008, 05:27:49 am
So should I be doing this to the walking too, or does this only apply to the pushing frames?

Offline rabidbaboy

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Re: WIP guy with hammer

Reply #125 on: November 10, 2008, 10:42:09 am
How come only his right foot has the recoil part?
Coming along nicely.
"Baboy" is Filipino for pig.

Offline Andre

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Re: WIP guy with hammer

Reply #126 on: November 10, 2008, 03:12:07 pm
Tuna, this is the basic walking movement, you should keep the shading ( that you made right this time  :P ) And fix the plant-recoil movement.
In the proper walking animation you sould make the same process but this time envolving the arms shoulders and belly(if you might want to make it more perfect )
Huge advances from the first post, I'm amazed  :o My congratulations for what you've got so far ;)

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #127 on: November 10, 2008, 03:44:20 pm
So apply all the stuff in the pushing to the walking? M'kay. Here's the last(?) update to the push.

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #128 on: November 10, 2008, 03:55:25 pm
« Last Edit: November 10, 2008, 04:37:37 pm by Tuna Unleashed »

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #129 on: November 10, 2008, 05:39:40 pm