AuthorTopic: WIP guy with hammer  (Read 54483 times)

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #110 on: November 06, 2008, 12:56:36 am

Offline Andre

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Re: WIP guy with hammer

Reply #111 on: November 06, 2008, 03:50:27 am
You need to slide the front feet until it reaches the back position showing the intermediate phase between both...when both steps stay together in the middle and finally you can see the back step in the next frame( with a dark shade ) as well as the front step with more highlights.

The "bug" effect is due to the abscence of this intermediate phase in my concept.
« Last Edit: November 06, 2008, 03:52:02 am by Andre »

Offline Sherman Gill

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Re: WIP guy with hammer

Reply #112 on: November 06, 2008, 04:47:46 am
Auuugh get rid of the segmented highlights in one of those legs! Better yet, make it so the back leg is always dark and the closer leg is always light. Right now when they look like the same leg when they pass eachother.
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Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #113 on: November 06, 2008, 01:25:38 pm

Offline Destiny

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Re: WIP guy with hammer

Reply #114 on: November 06, 2008, 01:29:21 pm
The two bottom feet look the exact same. Its hard to see the switch, it just looks like hes twitching one foot back and forth.

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #115 on: November 07, 2008, 12:30:29 am

Offline Souly

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Re: WIP guy with hammer

Reply #116 on: November 07, 2008, 01:10:40 am
12 frames? come on.
Get rid of the shading on the closest leg when it goes forward, it makes no sense.
What is going on with his arms does he not have elbows?

Offline Andre

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Re: WIP guy with hammer

Reply #117 on: November 07, 2008, 04:45:32 am
Keep just one side with the sky blue and the back lag always dark...aswell as keep the moment flows on all positions, including the intermadiate phase:
did an arm example once that shall work for you:



3 phases on movement: Front - Middle and Back.

Observer: Watching a walking model by it's side...so that we can realize that:
The back arm is always dark
The front arm is always brighter ( to make a deeph sense )

Remember to attempt all the phases watching yourself out with colors ;)
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Offline TrevoriuS

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Re: WIP guy with hammer

Reply #118 on: November 07, 2008, 01:09:04 pm
The path for a leg or arm moving foreward, is different than when it moves backwards. If it is unclear which is going into which direction ,their paths are too similar, and you lack definition or certain keyframes.

Offline PypeBros

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Re: WIP guy with hammer

Reply #119 on: November 07, 2008, 01:53:35 pm
its just that when I thought it through you couldn't really run while holding a hammer that big.

Maybe the guy could run without hammer and the hammer would reappear in a thunderbolt when needed next ?
So you'd have to chose in-game whether you're going to run (and suffer an extra delay before you can hit again) or just stay safe and walk that huge hammer around.

And if you go for "hammer appearing in a thunderbolt", ... then maybe that's Thor's hammer, after all ?
(btw, it might not be realistic to have such a long and thin handle for such a huge hammer)