AuthorTopic: WIP guy with hammer  (Read 54447 times)

Offline Destiny

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Re: WIP guy with hammer

Reply #90 on: October 28, 2008, 12:19:01 am
If it were me I would probably jump with the hammer over my shoulder
But thats just me
Looks good so far

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #91 on: October 28, 2008, 02:31:45 am
I kinda wanted the design and hammer to be simple, though I am considering minor customization.

As for the rest of it, could you put that in ignoramus terms, 'cause I just got really friggin' confused.

Edit: I think I understand what you meant with the jump.
« Last Edit: October 28, 2008, 02:42:16 am by Tuna Unleashed »

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #92 on: October 28, 2008, 02:54:59 am
VERY wip run.

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #93 on: October 28, 2008, 11:28:48 pm
Slightly less WIP run

Offline Kazuya Mochu

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Re: WIP guy with hammer

Reply #94 on: October 29, 2008, 02:10:07 am
he looks like he's happy just prancing around! you shouldnt have him with is legs open so long. they should move continuously. the foot's movement is acctually somewhat like a bean shaped trajectory.

this is a bit disney-like but its good non the less
http://lyle.smu.edu/~alcantara/walkcycle/walk_2_legs(side).gif

if he was running in place, like your character, you could see that the frame when he has both legs up, the back leg is starting to go up and the front leg is going to hit the ground
while in your run cycle, both legs are going up and down at the same time when they open.

edit: 200th post! woot
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #95 on: October 29, 2008, 02:17:52 am
I just kinda' thought that he would have to take large, heavy, segmented steps when holding a big hammer.
Edit: actually I think I'll just replace the run with a short dash.
« Last Edit: October 29, 2008, 02:36:00 am by Tuna Unleashed »

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #96 on: October 29, 2008, 01:23:13 pm

Offline Atnas

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Re: WIP guy with hammer

Reply #97 on: October 29, 2008, 07:16:14 pm
I just kinda' thought that he would have to take large, heavy, segmented steps when holding a big hammer.
Edit: actually I think I'll just replace the run with a short dash.

:mean: what

Don't avoid the walkcycle! I think if you made him walk, and then try the run it'd help. From the looks of him I'd expect him to step-plant-step-plant rather slowly. His run would be more horizontal motion than verticle motion with more force behind each step. Think of physics. The more mass, the more force you need to overcome the mass' inertia.

Of course, if you really want him to take bunny hops, no one is stopping you, it just seems rather strange for such a brawny character with a humongous hammer.

Offline The B.O.B.

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Re: WIP guy with hammer

Reply #98 on: October 29, 2008, 07:59:07 pm


   I agree. The way he is walking or hopping, does nothing for his 1950's greaser look(if the greaser look is intentional). I woulda' thought a greaser would have a more cool, strut with his walk. Even if he is carrying a giant hammer. A lot of things I'm seeing here just make no sense AT ALL. The anatomy, the physics, movement, style choices and not to mention, what's with the latest animation? How did the greaser all the sudden gain the ability to turn into an energy ball? I must say, I'm extremely confused now...
my back hurts...

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #99 on: October 29, 2008, 10:12:26 pm
I dunno, I was just thinking since its like a thunder hammer he'd be able to do crazy stuff with thunder.