Nice start, tho I think even on a DS a main character can have a bit more than 200 tris. I would actually model some of the detail like the thing on the rop of his helmet and the eatbits. you can just make em seperate objects and stick em in to avoid creating more tris where they would connect with the head if the model was solid. I think actually modelling the helmet to protrude from the face a bit would be good too.
The UV looks VERY unefficient, esp. given with how little detail you have. Lots of the polys cculd be mapped to a single pixel, which on the DS is ok as it does not filter.
Little edit I made, mainly on colours and some edits on the head (mainly face).
Something I noticed in all your art is that all your colours are rather desaturaated and low contrast, which makes for quite boring colours in most cases.

Silly edit because I felt like it. lolquake


Keep it up.
« Last Edit: October 05, 2008, 02:58:23 pm by ptoing »

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There are no ugly colours, only ugly combinations of colours.