AuthorTopic: tiling background  (Read 2376 times)

Offline pixelaro

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tiling background

on: September 30, 2008, 11:30:50 am
Some cave interior, lightsources are retarded and all. C&C welcome.


EDIT:
Dithering function in graphics gale is a blessing. Just some rendering. not pleased with the small stones on the stalactite.

tiled and a bit more rendered. I'm thinking that with some amount of darkening i could make it more readable.
« Last Edit: October 01, 2008, 12:25:07 am by pixelaro »
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Offline Destiny

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Re: tiling background

Reply #1 on: September 30, 2008, 08:48:30 pm
I have a question. Are you viewing the cave? Or is thie just a background for a platformer type thingy.

Offline Dusty

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Re: tiling background

Reply #2 on: September 30, 2008, 08:52:16 pm
To be honest, I don't get heads or tails of this. Structurally, nothing really makes sense. By the way, it's pretty distracting how the lower right hand corner, there is that patch of very small rocks.

Offline pixelaro

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Re: tiling background

Reply #3 on: October 01, 2008, 12:14:06 am
its like the background for a platform thing. i guess the design is even more confusing as I have moved it around to tile together the ends, so the center now was the 4 corners in the original image. I'll upload a tiled version, though i must admit that now that you mention it, the random depth does look truly riddiculous. Oh well, what you get for staring yourself blind on a picture. :P
« Last Edit: October 02, 2008, 02:58:56 am by pixelaro »
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