AuthorTopic: Horror game/mockup  (Read 12893 times)

Offline ptoing

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Re: Horror game/mockup

Reply #10 on: October 01, 2008, 04:23:40 pm
Just had an idea. In case you are mapping the Rooms in 3D you could start with normal 1 point perspective and then dynamically deform them in realtime.

Also one thing you really need to do is have a difference in lightness on the back and side walls.
There are no ugly colours, only ugly combinations of colours.