It's just a standard hello/introduction post
I've naturally been a programmer, but I do like to dabble in pixels. Trouble is, I've never thought I was any good at it, until recently when my buddy Captain Blood started to teach me the way of the pixel. I've now started to get a basic grasp of pushing the little buggers around into places where they look good. I'm still a beginner compared to many of the people here, and I'd like to learn and become better at this art, so I can pixel more in my own games.
Any good pointers on choosing colours anybody? I still can't get to grips with choosing the right looking colours. So far, I've just been working with Captain Blood's palettes, which have a nice richness to them. However, when I go colour hunting - I always end up with some pretty grey looking colours.
My first 'real' pixel piece:
Ships were conjured up from random scribbles, and lovingly crafted into the beasts you see before you. You may have noticed I'm a lazy bastard, and just simply flipped the halves over for all the ships. I still think they look good however, and am pretty pleased with it all. However crits are always welcome!
Just a quick show of my gaming side:
A tetris clone I'm currently programming and done the graphics for:
And a Gradius clone, with background graphics done by moi, and the rest from PyroPirhana and Captain Blood, as well as another buddy, Pug Fugly:
If those images aren't supposed to be there, I apologise
Happy New Year everybody!