AuthorTopic: Lowpoly f15 and cars  (Read 7078 times)

Offline Kazuya Mochu

  • 0010
  • *
  • Posts: 436
  • Karma: +0/-0
  • ^thx Larwick
    • View Profile
    • my portfolio website

Lowpoly f15 and cars

on: September 22, 2008, 04:03:57 pm
Hey every one,

I've been away from pixeling, but some months ago I decided to make lowspec cars with non-pixeled textures, though I might make pixeled textures afterwards.
but some time ago I made a really lowspec model of an F15 with a 32x32 pixeled texture. it came out funny I think. I like the pixels being so big. on the model.

here they are:


its 248 polys

texture



and here are the cars I made.

none goes above 210 polys. textures are 128x128, but I want to make 64x64 pixeled textures.
















tell me what you think


Kaz
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Howard Day

  • 0010
  • *
  • Posts: 222
  • Karma: +0/-0
  • Hey, I'm a doofus.
    • View Profile

Re: Lowpoly f15 and cars

Reply #1 on: September 22, 2008, 08:08:43 pm
I really like the cars - they definitely would benefit from having pixeled textures, though. As it stands, they look a bit too...blurry? It's hard to describe, they look fine, it just seems like they're at an uncomfortable medium between pixeled textures and more high-res efforts...if that makes any sort of sense. The F-15 looks pretty good as well - I get the feeling that it'd be easier to appreciate it if the model was rendered at a lower resolution than what you have here...I think that's where the differences between the texel/pixel sizes and the rest of the model start to look disjointed.
I'd love to see more!