
Actually, no, I think you contradict yourself with this graph. Sharprm, both your edit, and the Zelda pyramid, really have no solid structure, or follow a basic structure of a pyramid. In fact, the way you've laid them out makes it seem as if they are just streched, computer skin textures, rather than following proper perspective. Kinda' unnatural if you ask me. Also, Look at your "yellow" angle line you've drawn to compare the brick's direction, as they go up: Helm's is the basic kind where the bricks being laid will eventually lessen in numbers, causing a tip in the center, as each brick's vertical side is nearly identical in angle, where as the bricks in your edit interrupt/cross the main edge of where the pyramids large combined sides meet. If we were to look at the structure of your pyramid from birds eye, the top portion would probably NOT be centered in the middle of the square(which is kinda' what Egyptians were shooting for..), but rather a slanted pyramid where one face is larger than the other, causing the point at the top to be off-center. It's not hard to follow, really.
I think what's being said here is Zelda's pyramid is just there for the sake of being "pretty" detailed art, but poor structure.(kinda' like a reality check for fighting games where for some reason, big boobed, half naked women are not harmed by giant axes, and swords, even though they have little to no armor...just there for the sake of being pretty really, but come out a macho humorous satire of an actual warriors body, in the end)
If the artist here truly wishes to follow just the pretty details of the said Zelda game, rather than basic building blocks of an actual Pyramid that give it DEPTH, than I think Dusty should be a bit more specific with where he wants critique on his initial post. Otherwise, it tends to confuse people...
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...or it could just be me, I don't know.