AuthorTopic: Tiny Chars Game Design  (Read 2936 times)

Offline Andre

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Tiny Chars Game Design

on: September 16, 2008, 11:57:17 pm
Hey guys, as some of you know I really like to work on top down perspective...45 degrees or not haha
Well here's some sprites of my new home made game: Tiny chars
If the name already exist, I'm sorry and congratulations for the really nice name haha



Edit: And ho yeah...Edits and tips wil be well accepted ;)l
« Last Edit: September 17, 2008, 12:00:09 am by Andre »

Offline Andre

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Re: Tiny Chars Game Design

Reply #1 on: September 17, 2008, 01:30:38 am
 here's some update

Offline Andre

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Re: Tiny Chars Game Design

Reply #2 on: September 17, 2008, 03:39:43 am
Well, many viewers ;P
For those I will grant one of my first portraits



Brigader Tux. ;D

Offline PypeBros

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Re: Tiny Chars Game Design

Reply #3 on: September 17, 2008, 06:46:01 am
here's some update


You have a fairly dark and contrasted ground on which you place dark (clothes) and not that contrasted characters. I'd sugest either you soften your floor tile (which you could also improve so that it tiles better) or use more saturated colors for your characters' clothing.

Beware of your perspectives, too. Your clock, epecially, looks like something flat hanging on the wall. Still the top suggest me that it's a sharpened log in which a clock has been installed. You should re-work the volume of that log so that it is clearly cylindrical, especially at the base, and you should have the base taking some space on the ground (e.g. half a tile at least).