AuthorTopic: Plotting Revenge  (Read 27127 times)

Offline HughSpectrum

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Re: Plotting Revenge

Reply #30 on: September 17, 2008, 04:47:39 am
This piece gives me a bit of a Native American vibe, which is why the red seems to be working because Native Americans are known for having colorful details in their clothing.

Offline Andre

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Re: Plotting Revenge

Reply #31 on: September 17, 2008, 05:09:24 am
Totally agreed with KittenMaster there...

The garlicks on the backgroud were very well thought and designed ;) gratz

Offline gamingjustin

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Re: Plotting Revenge

Reply #32 on: September 17, 2008, 04:16:56 pm
It's just personal preference, I think. My eyes want to move the chin in, is all. So, it's just a suggestion and I at least had fun defiling your art, Helm! :crazy:

Offline Salvage

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Re: Plotting Revenge

Reply #33 on: September 17, 2008, 08:59:34 pm
loving the design of the background, it really pulls the perspective together to my eye for some reason.
a little confused about the light source though.
what is the direction and type of light?
i'm begining to really feel for this mofo, i can see the wheels turning: "they spilt my ale, they shall die"

Offline skw

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Re: Plotting Revenge

Reply #34 on: September 18, 2008, 01:03:38 am


Just a small palette suggestion.  Reminds me of the Credits panel of Diablo.
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Offline TomF

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Re: Plotting Revenge

Reply #35 on: September 18, 2008, 08:33:22 am
I agree with that edit, the background was just a little too dark before.

Offline skamocore

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Re: Plotting Revenge

Reply #36 on: September 18, 2008, 09:00:29 am
One nitpick I have is *his* right knee...it looks a bit weird and blocky especially compared to his other knee.

Offline Kazuya Mochu

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Re: Plotting Revenge

Reply #37 on: September 19, 2008, 03:59:38 pm
that's jaw dropping render quality.
excelente work man, very very impressive!

I have to say I did like the sketch almost as much as I like your pixel piece.

hope to see more!

Kaz
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Offline Turbo

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Re: Plotting Revenge

Reply #38 on: September 20, 2008, 05:43:23 pm
Turbo: this is as far I am going to go with tweaking the anatomy I think. This isn't an anatomy study, body language is paramount and therefore I enjoy the slightly Klimtian distended limbs. However that arm rotation was indeed wrong and I tried to address this without two drastic jumps towards superhero-arm-definitions. How do you think it worked?

All good, you could go even further in reducing muscle definition and mass. Although it's not very clear what the dark lines are near the lighter areas of the biceps and deltoid. Scars? "Stylish" shading?
His left shoulder and arm should be sent a bit further to the background by means of darkening its shades. Also, i think the shoulder should be placed at an above spot.

An edit where i try to go closer to your original sketch, and bring out more that subtle emotion you put in the eyes, while keeping it subtly. Also, shoulder/arm crit.



I still enjoy the rendering and coloring on the pants most on the piece :) The boots also look stylish, with the red engravings (don't know a better term for the red pattern thing).

Just a tip: given the extreme-ish perspective on the lower body, the upper body could follow it as well, seems to follow different perspective. You could try changing the head perspective in a way we'd almost see the underneath of his jaw (yeah, pretty extreme change that would be!).

johny's palette edit looks interesting, and the background becomes more readable.

Offline Helm

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Re: Plotting Revenge

Reply #39 on: September 21, 2008, 08:01:33 pm


Slowly tolling on the rendering.

Turbo: Thank you for the edit. I considered darkening the other arm considerably towards the start of rendering but I do not think its position warrants it anymore. The face edit is quite good (besides the eyes, which really can't reflect any light at this position/resolution I think) and I will ponder on whether I will commit to such a change. On one hand I gain likeness, on the other I damage the expression slightly. We shall see.


edit: gah! I pinned this by mistake. Fixed now.
« Last Edit: September 21, 2008, 09:01:19 pm by Helm »