AuthorTopic: Plotting Revenge  (Read 27123 times)

Offline Helm

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Plotting Revenge

on: September 14, 2008, 08:34:23 pm
Hello. I started making a new piece as of late. It's tallpixelled! Crazy!

current wip:



steps one, two, three, four, five, six, seven.

Here's the drawing it's based on.



The changes of the facial characteristics are intended as you can't really do those sharp lines as well in tallpixels.

I will be working on this pretty hardcore until it's done, so crit away while it's still at an early stage!

I am aiming at an end of 32 colors.

Offline skw

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Re: Plotting Revenge

Reply #1 on: September 14, 2008, 08:53:37 pm
In the pixel piece you kind of changed the way he looks and that's pretty cool -- the face stylization reminds me of some old Amiga games.  As for the critique, his hands appear yet too vague, that rectangular sheath stands out a bit (the contours are quite no-no, but that probably has something to do with the killer restrictions) and there's something wrong with his right elbow.  Great highlights!

Keep on pumping, it shows promise!  I'm looking forward to seeing more of this!
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Offline Salvage

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Re: Plotting Revenge

Reply #2 on: September 14, 2008, 09:08:04 pm
Moody piece! Interesting tallpixel format.
The converging hands form some very complicated finger shapes.
I think maybe treating the fingers more as solid tones, rather than outlined, will help differentiate them better.
Lighter tones for fingers in front, overlapping darker tones for fingers behind.
I like the sketch.
What is going on in step six?
« Last Edit: September 14, 2008, 09:09:59 pm by Salvage »

Offline Froli

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Re: Plotting Revenge

Reply #3 on: September 14, 2008, 09:18:26 pm
First thing that strikes me odd was the sword's cross guard. It feels it's a bit bended in the wrong way specially how the scabbard is highlighted.. (then again this is a wip, you probably have seen this already)

Maybe you can push it towards that direction? It's not perfect but I hope you get what I mean :)

Awesome stuff
« Last Edit: September 14, 2008, 10:03:07 pm by Froli »

Offline Helm

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Re: Plotting Revenge

Reply #4 on: September 14, 2008, 10:09:46 pm


That's it for tonight I think.

Thanks for the critique, most stuff will be addressed as this moves forward.

Salvage, step six is where I made the pixels square so I could use the line tool for a bit to draw some straights. Now it's back to tallpixells and it's made... one tall pixel at a time :I

Offline Bouzolf

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Re: Plotting Revenge

Reply #5 on: September 14, 2008, 10:26:47 pm
Noob question: How do you switch from tall to square so easily? Thanks.  :)
My English is poor, sorry about that..

Offline Helm

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Re: Plotting Revenge

Reply #6 on: September 14, 2008, 10:52:14 pm
In cosmigo pro motion I take the single-pixel brush and I double it's Y width, and then I place it in the brush container for reuse. Then I make a snapgrid that is x=1, y=2 and I use the freehand tool (not continuous) and that's pretty much it.

Offline Turbo

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Re: Plotting Revenge

Reply #7 on: September 14, 2008, 11:11:28 pm
Looking pretty interesting. Some thoughts:
The red on the collar is so intensely saturated in contrast with the surrounding colors, it throws everything else around it away, stealing the eye's attention.
I'd seriously reconsider sticking with the original facial features, they're more original and interesting. The latter looks like your usual "bad guy" face
Those hands are going to be complicated... right now where the fingers entangle, they're a bit confusing (and have been so since the original concept).
Arm anatomy - see if you agree with this edit:

(mostly making the muscles follow the forearm twist, ignore my adding mass or definition, i know you're not going for that. Also, check my shoulder/collarbone construction).
For some reason, i find the shaded part of his left inner thigh really interesting to look at, like it has lots of depth...

Offline gamingjustin

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Re: Plotting Revenge

Reply #8 on: September 14, 2008, 11:24:59 pm
Lookin' good, but I notice his jaw is jutting forward by a bit. You put a lot of work into his face so it's probably the way your guy is shaped, but to me it looks like he has sort of a quarter moon-shaped head (the top half of his head looks tilted down, but his jaw area could easily fit on a head that is just slouched not titled). So perhaps move the chin in just a little bit.  ???

Offline Salvage

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Re: Plotting Revenge

Reply #9 on: September 15, 2008, 03:15:16 am
wait, this is lens distortion right?
cause otherwise i'm starting to feel that the feet/legs are pretty large.
the frontmost foot, even though foreshortened, is as long as the forearm.
with that kind of distortion, maybe the head should be smaller?