AuthorTopic: Samurai Portrait  (Read 3267 times)

Offline Ro83rt

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Samurai Portrait

on: January 01, 2006, 04:05:46 am
Well, I tried to come up with my own style of pixel art. All dithering and no AA. I think it came out ok. comments and critics are welcomed and expected.



Oh, and Happy New Year everbody!  ;D

Offline Crazy Asian Gamer

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Re: Samurai Portrait

Reply #1 on: January 01, 2006, 04:22:54 am
I hope you have a Happy New Year too! :)

Besides that...
Well...
I love your signature. :D
The small sprite got better. Yay.
The style probably looks better via flat shading, to conform with the small sprite. Of course, in matters of style, many things are controversial, so whatever floats your boat. Haha.
His clothes are too thick. Man. That samurai is suffocating in there. Make the scarf less symmetric, add a tail to it, like in the sprite... and his shoulders seem... well... very off. That sprite is much more anatomically correct. Try using it to help better some very strange things you have in the portrait.

Offline Psychotic_Carp

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Re: Samurai Portrait

Reply #2 on: January 01, 2006, 04:56:45 am

I love your signature. :D

me to :)

I think the hat needs some grain texture added to it to
- Dave Barr

Offline Andy Tran

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Re: Samurai Portrait

Reply #3 on: January 01, 2006, 06:21:14 am
 The colors are dull. Why dithering? You should use hue variations. Vary the hues of the shades. Add a highlight to the ball on his head also. I hope that helps.

Offline Ro83rt

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Re: Samurai Portrait

Reply #4 on: January 01, 2006, 09:18:22 pm
Of course, in matters of style, many things are controversial, so whatever floats your boat. Haha.

What do you mean by controversial? All I did was use dithering to shade everything. I know its not recomended but I wanted to see how it would come out.

EDIT

Here's version 2 taking into account some of the suggestions.

« Last Edit: January 01, 2006, 11:07:31 pm by Ro83rt »