Aww, that's not fair. I said to myself, I'm going to post here when I get at least 1000m and now, bOOm, exactly 1000m... now I want more.
I think you definitely achieved some oldskool feel in me. The last game I bought was Zelda Twilight Princess for Wii and the only good thing about it was, that I bought the NES Zelda for Virtual Console which I played more often than the new-gen
crap. So I virtually played no games since 1 year or so for more than a few minutes. And your small game made me play it for 1 or more hour now and I'm going to continue playing it when I wrote that post

Apart from the indie-scenes I'm not very interested in games and even in the scene itself I don't play many because of my mac. This online-game really makes my heart jump!
Additionally that game is the first which makes me to want to break the highscore. Normaly I played game just for the sake of it. But now I want into the highscore...
damn you ptoing!The game mechanics are very interesting. This simple game allows a bunch of different ways of playing with nothing more than a robot, grapplinghook and some nodes... awesome! You could play the fast and dangerous way (small or big distances with high risk of collision) or slow (small distances with small risk or collision) or maximised swinging and so on. It's totally up to the the player and the game doesn't force you to something.
[edit] I wonder how your node-algorithm works. Is it completely random, just lesser nodes the higher you are or something more complex (like keeping an overall distance between nodes)?
What's that framework you talked about? This pixelperfect (flashgame?) makes my coderfinges itch. I coded two small games (with Blitzbasic
1,
2) and now seeing this want me to make one again. Do you have some information somewhere on the net or would you like to talk about it here?