AuthorTopic: Help with trees  (Read 31317 times)

Offline tocky

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #10 on: September 02, 2008, 08:15:26 am
A leg is not so stretchy as that - the calf is pretty firmly attached to the heel, so the heel lifts as the knee moves forward. Baccaman occasionally posts a bunch of handy related stuff: http://www.wayofthepixel.net/pixelation/index.php?topic=2913.0

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #11 on: September 02, 2008, 09:00:44 am
Damm, this Baccaman really knows about walking animation! hehe Thank you guys, this really helped! [Pretend to see an oldie happy face] haha training these too...

Well, tomorrow I'll probably be posting the new version of the walking cycle, hope you may find flaws to be fixed ;D

Offline Fatalis67

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #12 on: September 02, 2008, 02:00:45 pm
This perspective confuses me. I'm not sure why, but it makes me dizzy when I look at that screenshot you posted. That said, the walking animation is good but the belt should move with his hips and there should be a bit of head bob to make it look like he's a human not a robot/zombie.
In the words of Shakesphere: "Villian! I hast done thy mother!"

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #13 on: September 03, 2008, 01:15:29 am
Well, here is my 2 versions of the walking cycle I've promised you:

First with an intermediary frame between the steps:



and the belt movement without the intermediary move:



edit: ern, I dunno, but the body movement makes it seems that the belt isn't moving at all x\




« Last Edit: September 03, 2008, 01:26:06 am by Andre »

Offline Kren

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #14 on: September 03, 2008, 02:27:39 am
Well, here is my 2 versions of the walking cycle I've promised you:

First with an intermediary frame between the steps:



and the belt movement without the intermediary move:



edit: ern, I dunno, but the body movement makes it seems that the belt isn't moving at all x\





aren't those tibia sprites?

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #15 on: September 03, 2008, 02:44:33 am
Ern...no, as I said before, the 45 degrees top-down perspective is similar but these are my creations.
To avoid more doubts, here's a Tibia character:



and you can see my character on the top posts aswell as my first explanation haha  :P

Just to modify the post:

Here's my new walking animation with head slighty movement

   ---------> Training the lift --------> I little less female haha  :blind: ---> Final version also with the shoulderpad move:   ;D :lol:
This is what I got so far, how can it still be improved?


« Last Edit: September 03, 2008, 06:06:09 am by Andre »

Offline Salvage

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #16 on: September 03, 2008, 07:40:19 am
Good!
His right foot is reading so much better.
Now just make his left foot lift and plant.
If you look at the edge of the foot, you can see that the pixels never move laterally as they do with his right foot.
this lateral movement is what gives the impression of lifting and planting.
Anyway, you did it for the right foot so just try and do it for the left foot too.
big improvement :)

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #17 on: September 03, 2008, 01:15:06 pm
It's a difficult pieace of a movement hahaha last night I was thinking "...and I'll need to make this movement to every singleeee different outfit I make..." haha same with monsters and other races
phew  :hehe: That's the way of perfection. By the way the game name is Britain, no relationsihp to England or British lands xD

Offline Timpa

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #18 on: September 03, 2008, 02:11:00 pm
The reason to why most of the games or soon to be games using this perspective are using only 2 frames on movement is that there is 4 directions and the perspective makes it... rather hard to get it right all the time.

Offline Froli

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #19 on: September 03, 2008, 03:11:15 pm
If I were you, I would stay away from this perspective "for now" and dedicate your time in pixel art fundamentals, I'm speaking based on my experience. The perspective is bucking evil.. Everytime you finish a sprite, you don't feel so fullfiled because you know there is something wrong with it. And like timpa said, you won't get the perfect walk cycle if you only have 2 frames per animation.

I also noticed you have like 160 colors on some sprites.. I really suggest you tone it down so you have control on your color selections.
« Last Edit: September 03, 2008, 03:19:57 pm by Froli »