AuthorTopic: Help with trees  (Read 31251 times)

Offline Andre

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Help with trees

on: September 01, 2008, 05:57:17 am
Well guys, I used to use many colors when I first posted here, I guess I learned manythings since that time
but I'm still a rookie I would say...

So, here's somethings I wanted to hear some opinion about. Also, please don't save critiques.

Waterflow - Too bad about the lack of an earth bank,


Walking animation


Rabbit Jump


That's it for now... =]

Offline Salvage

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #1 on: September 01, 2008, 06:16:09 am
Yes, as you observe, a bank would be nice.
My thoughts on each piece:
"Waterflow" - shadows would be helpful
"Walking" - foot lift and heal strike are both important, but both seem to be missing
"Rabbit" - front section should lift with hindquarters

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #2 on: September 01, 2008, 06:24:05 am
Savage, I will try to improve the walking movement and the shadow on the rocks on "waterflow" pic,
but, indeed these head movement was lataly pointed to me by a friend, but in my further tries to do so I could only think about shadow it as well as the backside jumping animation flows...
but my final result was just a rabbit with a dark head haha, would you mind showing me how to do it properly? Thank you for the comment btw

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #3 on: September 01, 2008, 09:33:12 am
Update on the movement...now the shoulders are more fluid

Offline tocky

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #4 on: September 01, 2008, 10:03:49 am
On the walk cycle:
-needs some head bob, maybe.
-his arms are really short, they end at the elbow.
-move his belt with his hips.
-lift his knees some more.

This is a strange viewpoint, is it Ultima inspired? I wish you well with it.

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #5 on: September 01, 2008, 03:50:55 pm
Yeah, it is! But I would like to make a fluid movement, altough I never did so...
His arms should be long as these:

???
« Last Edit: September 01, 2008, 04:08:38 pm by Andre »

Offline Wuuhuu

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #6 on: September 01, 2008, 04:25:17 pm
Hmm... I dont really know, but this really really really reminds me of a crap game I used to play called Tibia and this makes me a little unsecure, not that I really call you a ripper, but this really reminds me of that game for sure.

However, I think the water could use some work, because it looks like stone tiles shining to me.
Other than that, I got nothing :)

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #7 on: September 01, 2008, 04:45:21 pm
Well, both games, ultima and tibia have a similar perspective, it's normal to think I'm a ripper since I'm working in the same perspective, no problem =]
Did this rabbit guy then...now there's no chance of finding it on these other games  :lol:


My duty is to recover the potencial of these perspective hahaha
Swear I'm try'n to...

Offline Andre

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #8 on: September 02, 2008, 05:42:10 am
Well, no answer at all haha

Anyway, as I ( guess I ) said before, I'm thinking about making the walkind cycle somehow more fluid. this sprites are heading to a new MMORPG I'm helping to develop and in fact the usage of an SDL system will support as much frames as possible in order to develop a great and perfect movement animation, as well as an alpha blend system on the water tiles which will probably help on the transparent effect.

Indeed, I'm a bit worried cuz I never did a perfect walking animation before but I did a template to show you how I'm thinking the movement should be after Salvage and tocky tips, please give me an opinion about it:



Offline Salvage

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Re: Waterflow, Walking animation claim for help, rabbit jump

Reply #9 on: September 02, 2008, 08:09:35 am
Thats a start.
In my opinion, the only necessary frames in this animation are: 1,4,10,17
Heel strike, foot plant, toe roll, foot lift.
Then, dont forget about the other leg which has to work together with this.
Try working in your top down view though, no sense laboring to make it work in side view if the final is going to be a different perspective.