AuthorTopic: [WIP] dog monster!  (Read 13579 times)

Offline Salvage

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[WIP] dog monster!

on: September 01, 2008, 05:08:44 am
I did this doodle cause I wanted to try anatomical stuff.
I am ok with how I got the forms to read so far, but I don't love the shading or colors and would like something more interesting.
Any technique suggestions?
C+C and/or edits are most welcome.
Thanks :)



Current:
« Last Edit: October 01, 2008, 06:06:52 am by Salvage »

Offline tocky

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Re: [WIP] dog monster!

Reply #1 on: September 01, 2008, 10:36:35 am

messy edit, but generally:
-more hilights
-yay contrast
-grr pillowshading
« Last Edit: September 01, 2008, 10:38:06 am by tocky »

Offline Salvage

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Re: [WIP] dog monster!

Reply #2 on: September 01, 2008, 05:29:17 pm
Right on tocky! I really prefer a lot of what you did in that edit :)
Also, although I agree with your comments in general, I am confused:
How was the original "pillow shading" and the eidt not?
It seems pretty much like the same technique, only using more of the 2nd brightest tone.
Anyway, thanks for taking the time to be constructive!

Offline tocky

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Re: [WIP] dog monster!

Reply #3 on: September 02, 2008, 03:04:22 am
Man, pillow shading is the wrong term, really, and maybe I need a fresh one. It's the back and shoulder muscles, mainly. it looks like you've built him out of spheres in an old style 3d program, it doesn't look like chunks of flesh. The ring-shaped contours of one colour layered on top of the next, making perfect round oval shapes, like layers of sedimetary rock - that's wrong, it's too clean, light doesn't hit things like that.

Offline AlexHW

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Re: [WIP] dog monster!

Reply #4 on: September 02, 2008, 01:53:34 pm
right now his torso isn't very clear, at the moment it seems like the head is popping out of his torso.. try and make his torso look like it is more bent rather than straight up. work on the pelvis area and stomache to suggest the angles better and push out the lower back more.

Offline Dr. Kylstien

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Re: [WIP] dog monster!

Reply #5 on: September 04, 2008, 12:34:58 am
Man, pillow shading is the wrong term, really, and maybe I need a fresh one. It's the back and shoulder muscles, mainly. it looks like you've built him out of spheres in an old style 3d program, it doesn't look like chunks of flesh. The ring-shaped contours of one colour layered on top of the next, making perfect round oval shapes, like layers of sedimetary rock - that's wrong, it's too clean, light doesn't hit things like that.
Phong shading?  :D

Offline Salvage

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Re: [WIP] dog monster!

Reply #6 on: September 04, 2008, 09:35:24 am
tocky, i hear you.
makes sense.
thats what i'm trying to learn, how to shade (non-dithered) in ways that don't suck.
any tips here would be great :)
alex, thanks.
slapped a new (ROUGH) take together with changes from feedback.
switched to true iso, seemed close enough, figured i might as well go for real iso.

Offline randomagain

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Re: [WIP] dog monster!

Reply #7 on: September 04, 2008, 10:27:47 am
1st version with last version head

Offline tocky

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Re: [WIP] dog monster!

Reply #8 on: September 04, 2008, 05:28:26 pm
Randomagain, that isn't useful. Say why you think what you think.

I think you need meatier legs to hold that much weight. I'll post another edit, with more notes, but not today. Hit me up for it if I don't.
« Last Edit: September 05, 2008, 10:52:39 am by tocky »

Offline tocky

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Re: [WIP] dog monster!

Reply #9 on: September 05, 2008, 10:48:40 am
okay.



general formal stuff:
i dragged his head up a couple pixels. The head covers most of his torso, but you probably need to draw his abdomen. As is, it's not clear how the legs connect up.
-negative space is handy: break the arms apart from the torso.
-I grew up the hands and feet. Big huge hands is probably just personal preference, but he really does need huge feet to hold up that much mass. Think about weight and balance when drawing legs.
-i'm not really an anatomy guy, so the muscles are pretty off, I just sort of guessed it out. I usually check this stuff against a book, or someone who know's what they're doing.

contrast:
basically, just try to avoid using the same colours in any areas that overlap. If this is a lone piece (not for a game or something) you could mess with the light source until it works out right, or sometimes you can just cheat, so long as it doesn't make it look wrong, just chuck in more colours to break it up. I think the black I added around his ears and the far side of his face is probably cheating, but it doesn't look too wrong to me. Another example, I wouldn't use the same colours on his left arm and left leg, because you'd lose track of what's what.

If you're going to do it this way, probably you need more shadow tones.

Apart from that, you want highlights on areas that you want to stand out. I've focused them mostly on his arms and eyebrows, but if you wanted to shift focus to teeth or whatever else, bright hilights there would probably be the way to go.
« Last Edit: September 05, 2008, 01:50:11 pm by tocky »