AuthorTopic: [WIP] Hello and some pixels  (Read 5957 times)

Offline samw3

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Re: [WIP] Hello and some pixels

Reply #10 on: September 01, 2008, 01:40:17 am
Yeah, I'm stumped on the ninja.  Any pointers would be helpful.  I'll take a couple more stabs at it in my free time too.

No, it will probably be an emulated 8-bit mode.  I just want to use 16 colors for the retro feel.
Sam Washburn

Offline EvilEye

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Re: [WIP] Hello and some pixels

Reply #11 on: September 01, 2008, 04:34:44 am
Just make the sprite a bit bigger?



Against anything but a pure black background, the ninja's outline is pretty hard to see. You might want to use some lighter colors.

Offline tocky

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Re: [WIP] Hello and some pixels

Reply #12 on: September 01, 2008, 09:54:57 am
Evil: If I'm not mistaken, this game would keep a constantly black background.


I'd try something like this, with a looser cowl and fewer outlines. The spaceman syndrome is really hard to shake, though.

Those animations are really smooth.

Offline Zolthorg

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Re: [WIP] Hello and some pixels

Reply #13 on: September 01, 2008, 05:06:56 pm
spaceman syndrome is likely coming from the purple outline, because we think he's being half lit by the moon and half lit by the purple planet nearby
do a test with just the one blue, or with two blues if he must have two differently colored outlines.
maybe making his outline's color dynamic based on the stage's elements?