AuthorTopic: Hot dog  (Read 8771 times)

Offline Evan

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Hot dog

on: August 06, 2005, 11:53:19 pm
Here's the reason I don't attempt animation much...



Obviously, it's just a hotdog walking. I'm not too satisfied with the head bob, but without it, it looks somewhat choppy. I'll try and sort out the walk too, but I do need some advice...

Please c+c

Offline Negative Gravity

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Re: Hot dog

Reply #1 on: August 07, 2005, 12:32:16 am
I remember back in the days of the real pixelation someone pointed out a skating issue that seems to be following pixel artists all around. I'm not too good with animation either, especially walking animations but I think I might see your problem.

Try adding two more frames for each leg when it the knee is unbent, the foot is just about to touch the floor, and it has it's toes point up and forward. Because it goes from the bent knee frame to the center when I think it should go from bent knee, to unbent almost touching ground, to center.

I know it was confusing but I tried.  :(
« Last Edit: August 07, 2005, 03:52:42 am by Negative Gravity »

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Offline Indigo

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Re: Hot dog

Reply #2 on: August 07, 2005, 01:05:03 am
lol - i made a walking hotdog too!  a waaaaaay long time ago when i was a newb, but whatever.  it was for a game somebody was makin

Offline Schu

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Re: Hot dog

Reply #3 on: August 07, 2005, 01:30:12 am
Burger Time redux! I have an urge to dig out my Intellivision II now...

For c+c, it could perhaps use some knees to bring out the stride. Also found something a little odd in the 2/4 frames when the legs pass that was a little unnatural in a walkcycle. Could probably benefit from lifting the feet off the ground more as well. I made a quick edit, maybe it will help you :D


---Schu

Offline Darion

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Re: Hot dog

Reply #4 on: August 07, 2005, 02:18:08 am
I remember back in the days of the real pixelation someone pointed out a scating issue ...

I swear I thought you said scatting. Wow.

ANYWAY, its much better now. The leg pushes forward too soon though, or either when hes picking his feet up hes 'throwing' them down. Egh, its hard to explain. I think i've showed this to many people, but this run I did a while back was pretty decent, and I think it could give you the keyframes you are looking for:



I know, its a run, but calm it down and you have a walk. 8X



@darionmccoy

Offline Evan

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Re: Hot dog

Reply #5 on: August 07, 2005, 02:51:24 am
Thanks for all the help, everyone.

Yeah, I'm realizing my errors now. I'm working on an edit, but I made this quick placeholder post to make sure you don't think I'm ignoring you.

Offline Negative Gravity

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Re: Hot dog

Reply #6 on: August 07, 2005, 03:52:27 am
I remember back in the days of the real pixelation someone pointed out a scating issue ...

I swear I thought you said scatting. Wow.


Whoops, I meant "skating" :P Thanks for pointing that out lol. And thats a very nice running animation :)




Quote

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Offline ptoing

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Re: Hot dog

Reply #7 on: August 07, 2005, 10:49:31 pm
the 2 main problems in your animation are:

- The "head" is down when his feet are closer together and up when they are further apart. It should be the other way round.
- You have just recolored the feet, so that you basically just have 2 frames if you think about it. The same positions of limbs should never be exactly the same for the left and right.

I made a quick edit.



still a bit rough, i think that turning the hotdog a bit, to the left and right would also help.

hope this helped a bit.
There are no ugly colours, only ugly combinations of colours.

Offline Evan

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Re: Hot dog

Reply #8 on: August 08, 2005, 01:47:54 am
Okay, I tried updating based on the advice...



I think it turned out alright, but there's still a bit of tweaking to do. Any comments on the new one?

Offline ptoing

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Re: Hot dog

Reply #9 on: August 08, 2005, 02:14:20 pm
the 2 main problems in your animation are:

- The "head" is down when his feet are closer together and up when they are further apart. It should be the other way round.
- You have just recolored the feet, so that you basically just have 2 frames if you think about it. The same positions of limbs should never be exactly the same for the left and right.

I made a quick edit.



still a bit rough, i think that turning the hotdog a bit, to the left and right would also help.

hope this helped a bit.
There are no ugly colours, only ugly combinations of colours.