Critique > 2D & 3D

READ FIRST! - Introduction to the new section

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ptoing:
I know a guy who coded a java or flash or something .obj viewer. I think you just had to throw stuff into a folder where the applet was and it would work. I will ask him if he has it available for download somewhere, so people who have an own webspace will be able to use it. I am sure he will give it out.

GMRK:

--- Quote from: Hyrule_SwordsMan on August 27, 2008, 09:18:40 pm ---is there any program to make easy low poly human-shape models?
i use sketchup from google for buildings (i can't unenable the AA) but its really hard to is it for human models.

thankss :]

--- End quote ---

Hello all.

I've lurked here for while, this is my first post.

For human figures a good place to start for source meshes is Make Human:

http://www.makehuman.org/blog/index.php?post=s1210243808
http://en.wikipedia.org/wiki/MakeHuman

I think there is a degree of control over polycounts but it's at least a good starting point to create a mesh which can be used as a template or reduced and optimised itself.

There are also many good threads on CGTalk, esp. Steven Hägg-Ståhlberg's body topolgy discussion, again not necessarily for low poly modelling itself but a good starting point for producing human forms in 3D:

http://forums.cgsociety.org/showthread.php?t=108412

Hope this provides some help.

Conzeit:
I found something interesting on that issue of creative commons, it's a license that I think pretty much fits one on one with art-forum netiquette...something to think about.

http://creativecommons.org/licenses/by-nc-sa/3.0/

it allows to remix (I am thinking of edits for crits here), You must credit however the artist wants you to, you CANNOT make money off of it, and if you share it you must use a compatible license.

I want to clarify that if you want to share it in a different way, the artist can give you the consent to do it however you want...

I couldnt see the harm in doing that in a webforum, since that is pretty much what goes on and what people automatically expect.

Jakten:
I was looking for some reference for mega man legends characters, I wanted to see how they went about making them. Then I got to wondering if anyone knew of a resource page similar to the game sprite archives only for 3D models. I've seen lots of people rip models from games so i wouldn't be surprised to see one.

Also ptoing, did you ever manage to find out if that guy had an .obj viewer we could use? I think that would be really neat.

.TakaM:
Anyone else thinking this section should maybe be renamed to "Non Pixel Art"? We're getting a lot of amazing stuff in this section that isn't exactly low spec.

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