AuthorTopic: Mockup Frenzy #8: Megaman!  (Read 256009 times)

Offline ptoing

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Re: Mockup Frenzy #8: Megaman!

Reply #270 on: November 04, 2008, 04:38:23 pm
It also was quite expensive to have that in your cart and not many games at all used it :P
There are no ugly colours, only ugly combinations of colours.

Offline Shrike

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Re: Mockup Frenzy #8: Megaman!

Reply #271 on: November 04, 2008, 11:58:42 pm
Awesome mockups, guys.  :D too bad, i never got around to it. No halloween mockup?  :'(

Offline QuaziGNRLnose

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Re: Mockup Frenzy #8: Megaman!

Reply #272 on: November 07, 2008, 04:03:00 pm
ive started work on a character, but im unsure how palletes work?, must we choose a premade line, or can we choose any of the 3 colours we want for each pallete
eg
3-0
6-1
2-2
?
or can it only be a column from 0-F?
Originally posted by Jeff

I AM A GIANT DONUT MANATEE

Offline QuaziGNRLnose

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Re: Mockup Frenzy #8: Megaman!

Reply #273 on: November 07, 2008, 05:11:15 pm
I Present
HYDRAULIC-MAN

dont be fooled, he is 100% NES-ABLE
to make room for the extra colours in his palletes he uses transparent against a black backdrop
!!!!111
and a spinny animation :D
« Last Edit: November 07, 2008, 05:33:46 pm by QuaziGNRLnose »
Originally posted by Jeff

I AM A GIANT DONUT MANATEE

Offline Dogmeat

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Re: Mockup Frenzy #8: Megaman!

Reply #274 on: November 18, 2008, 05:34:01 pm
I used the palette from the NES'd image above:

Daisuke Nagano Yokoyama

Offline skamocore

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Re: Mockup Frenzy #8: Megaman!

Reply #275 on: November 20, 2008, 05:14:09 am

Offline Helm

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Re: Mockup Frenzy #8: Megaman!

Reply #276 on: November 20, 2008, 11:36:58 am
make him duck

Offline QuaziGNRLnose

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Re: Mockup Frenzy #8: Megaman!

Reply #277 on: November 20, 2008, 10:09:01 pm


my hydraulicman can extend and shoot you in the face  :crazy:
Originally posted by Jeff

I AM A GIANT DONUT MANATEE

Offline Arne

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Re: Mockup Frenzy #8: Megaman!

Reply #278 on: November 23, 2008, 04:43:10 pm
Oooh, megaman thread!

First, I must defend my stance that Megaman is a white faced silent assasin. I had the European version of Megaman 1. I did play the second one as well, but I never owned it. Megaman had a light yellow skintone with white eyes in the early games (maybe just the first). The later games used a darker pink skin tone, and gave him more character development graphics. In the first game we're told very little about Megaman, there's hardly any art of him, the ingame sprite aside. Rockman (JP) has a chubby Megaman all over the main screen, but the EU version only has the logo. I'm sure people who played the later games have a different impression of the character.

I really disliked how they changed the gfx for the dropped stuff in MM2, but they made up for it with the cute little mini frogs and mini birds.

Here's my most recent take on MegaGirl, but it needs to be iterated more. It's a bit similar to Atna's thing on page 2. I was never a fan of cone feet chubbyman.

I think MM9 should have been to MM what Dwarf Fortress is to RLs... 2D, but with massive feature creep. I don't mind breaking limitations. Hardware restrictions are useful to force a more consistent, unified, readable look. Sometimes artist can go a bit bonkers with pointless muddy gradients if they're given too many colors. I tend to think that the NES palette was a bit too restricted though. Another bitplane would've been nice, and a better global (64 color) palette.

I like Moleman. I think the 'body merged with head into a tube' shape has potential.

Hydralic man. Does he really need to use a black BG? Elaboration:


MtŪ's snow woman... I think I would skip the lips. in anime, lips are rarely pronounced on girls.

huZba, Tobe, delicious.
« Last Edit: November 23, 2008, 04:44:42 pm by Arne »

Offline QuickSilva

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Re: Mockup Frenzy #8: Megaman!

Reply #279 on: November 23, 2008, 06:17:41 pm
Hi Arne, I have always been a huge fan of your work, love the MegaGirl! (And your other Megaman remakes). Any chance you could honour us with some redesigns of some of our characters? That would be great!

Jason.