AuthorTopic: Mockup Frenzy #8: Megaman!  (Read 296558 times)

Offline vierbit

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Re: Mockup Frenzy #8: Megaman!

Reply #60 on: August 21, 2008, 09:48:05 pm
wip!

Have trouble to come up with a theme which is not used yet. but whatever.

@Mt®
Very good, only the stone tiles could be a little more simplify done. Like the background in your second screen.

@luzeke
the bird bot looks actually not very robotlike. Maybe show more the mechanical joints.

Otherwise great topic, but i like to see more backgrounds.
« Last Edit: November 03, 2008, 03:03:52 pm by vierbit »

Offline Ryona

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Re: Mockup Frenzy #8: Megaman!

Reply #61 on: August 21, 2008, 09:51:29 pm
That Sharkman looks really cool, Amon. Totally diggin' the style.

BruteMan is looking good too, though I gotta say, I liked his original design best.
I think making him hover doesn't really work with his name because flight suggests agility. A guy like BruteMan would work best being well-grounded with thick legs, like an inmovable mountain.

Mt®, your portrait and sprite definetly improved. I can definetly see a woman there now.

And thanks for the critz, Conceit. I'll work on her poses.
How are these so far?



WarpWoman here has a blaster attack, similar to MegaMan. She can teleport, as you can see. And she has a neat power where she creates a warp cone that will suck MegaMan in (if he's in range), then creates a new warp hole on the wall which pushes MegaMan out, hurling him against the oposite wall.


MODIFIED:

That is one sweet background, vierbit. Love the style.
« Last Edit: August 21, 2008, 10:49:18 pm by Ryona »

Offline AdamAtomic

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Re: Mockup Frenzy #8: Megaman!

Reply #62 on: August 21, 2008, 10:21:07 pm
I know of the "no edits" rule ,but Mettols(the yellow hats) and Sniper Joes (the green men with shields) themed for the stage???


No, draw your own you lazy git!

Offline AlexHW

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Re: Mockup Frenzy #8: Megaman!

Reply #63 on: August 21, 2008, 10:21:32 pm
nice depth vierbit, looks like you broke out of the style very well.
i'm trying to take a different approach aswell,
here's my wip:

Offline Krut

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Re: Mockup Frenzy #8: Megaman!

Reply #64 on: August 21, 2008, 10:34:47 pm
I think the eyebrows on your sprite are a bit distracting Kon, maybe a lonely dot, or vertical line would do the trick better; tho, the shape of the helmet looks a bit funky too, but that might be the work of the tiles..i love the aproach you took tho! :y:
Vierbit´s, Ryona´s and Kon´s are my favourites right now.
I love the scenery on his, and i love the character of Ryona.


Might enter this when i get a change

Offline Sherman Gill

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Re: Mockup Frenzy #8: Megaman!

Reply #65 on: August 21, 2008, 11:45:32 pm
If you want to be more efficient, Kon, you could reduce the use of pink of yellow to one 8x16 block so it's only one extra sprite.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Froli

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Re: Mockup Frenzy #8: Megaman!

Reply #66 on: August 21, 2008, 11:55:45 pm


New:


Better/Worse?


I edited the eyes and lips, hope this gives you another perspective.

another edit  :crazy:


Vierbit, that's looks awesome  :y:
« Last Edit: August 22, 2008, 12:14:06 am by Froli »

Offline Ryona

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Re: Mockup Frenzy #8: Megaman!

Reply #67 on: August 22, 2008, 04:22:29 am
Those edits are nice, but I believe they stray away from the MegaMan art style. The face proportions are too close to realism where as the MegaMan style is more exagerated.


MODIFIED:

I was just playing a ROM of the first MegaMan game for NES and noticing how stupidly difficult it is. Damn you, NES, for being so hard!  >:(
Seriously, most NES games are way too difficult. I can't believe that they were actually designed for kids. No wonder us adults of my generation are so messed up in the mind.
« Last Edit: August 22, 2008, 05:20:07 am by Ryona »

Offline Conzeit

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Re: Mockup Frenzy #8: Megaman!

Reply #68 on: August 22, 2008, 04:36:24 am
Veirbit indeed that is quite awesome, as usual. Why oh why must you kick ass at tile sets?
I've been thinking of a way to make clouds that give the sensations yours do but couldnt quite think of a way. I would love to learn to tile the way you do...have you ever thought of recording yourself while you make a tileset? I would love to see something like that.

Ryona: Here's a suggestion for your warpgal....=) is she projecting her warp cone from her vagina?...that reminds me of the hilt suggestion I gave ya on the ninja topic =) I think warp is a much better theme for the debutant robotmaster-woman. I mean call me a perv but I couldnt help but think of squirting when they came up with SplashMa'am O_o
« Last Edit: August 22, 2008, 05:00:08 am by Conceit »

Offline Sherman Gill

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Re: Mockup Frenzy #8: Megaman!

Reply #69 on: August 22, 2008, 05:58:29 am
??? How does every topic Ryona is in end up on the topic of female sexuality?
And Conceit, I am gonna call you a pervert. Seriously, I think you're the only non-13 year old who made that splash woman connection :mean:.


And oh great now I'll have to make a Megaman boss because I posted in this thread. :'(
Oh yes naked women are beautiful
But I like shrimps more haha ;)