AuthorTopic: Mockup Frenzy #8: Megaman!  (Read 296116 times)

Offline AdamAtomic

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Mockup Frenzy #8: Megaman!

on: August 18, 2008, 07:07:02 pm
From user QuickSilva, a.k.a. Jason, a new Mockup Frenzy activity!

Mockup Frenzy #8 : Megaman!



Challenge
Were you excited by the announcement of a new Megaman game but equally dissapointed by Capcom's decision to take the graphics all the way back to the beginning of the series? Well now is your chance to show them how Megaman 9 should have looked! Your task is to create your very own boss character, one complete tileset and set of enemies to populate your stage using the limitations of the original NES (See NES specs below.)

Start Date

Monday 18th August 2008

Deadline
Monday 1st September 2008

Notes
No rips or edits please. All entries must be 100% your own work apart from the possible inclusion of the main Megaman sprite.

NES colors, resolution and restrictions.
(Kindly supplied by AdamAtomic :) )



And finally some samples to get you started. These are from Megaman 6 and show just how far Capcom had come with the series graphics towards the end.




For extra inspiration take a look at some real Megaman levels and sprites from the following sites.

http://www.vgmaps.com/
http://www.sprites-inc.co.uk/

Lastly, a sample boss avatar. Please make sure that your boss avatar fits inside this template.



All that is left to say now is to have fun and enjoy the challenge :)



RESULTS:

Alex Hanson-White, floatvoid, floatvoid:


gamingjustin, huZba, joe123:


Lord Ash, mice, mice:
 

mice, moket, Mt:


Mt, Pietepiet, ptoing:


QuickSilva, QuickSilva, QuickSilva:


rdcarvallo, rdcarvallo, Red Mist:
 

Rosse, Rosse, Rosse:
 

Ryona, Tobe, vierbit:


Zccc, Zccc, Zccc:


Xion:




Finally, we had a bunch of submissions that weren't full-on mockups but still get at the heart of the activity:



Sorry for the INSANELY LATE COLLATING AND UPLOADING!  Happy holidays, pixelators  :D
« Last Edit: March 08, 2019, 06:27:23 am by Kiana »

Offline vagabondarts

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Re: Mockup Frenzy #8: Megaman!

Reply #1 on: August 18, 2008, 11:45:20 pm
amazing challenge!

I love old-school MegaMan.  ...looking forward to contributing and seeing everyone's submissions!   
Those MM6 screens show how skilled capcom became on the NES hardware. 
Didn't MM6 also use one of the advanced chips on the actual cart (like Castlevania 3) to provide a greater variety of colors on screen or something?

Offline AdamAtomic

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Re: Mockup Frenzy #8: Megaman!

Reply #2 on: August 19, 2008, 12:21:40 am
I don't believe so, but they did use more than 4 palettes per level, which very few other games did.  They would change the palette once you had advanced well past the screens that used the old one.

Offline Zurnathus

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Re: Mockup Frenzy #8: Megaman!

Reply #3 on: August 19, 2008, 01:15:34 am
man...looking back at these i'm amazed how good it all looks with the limits they had

Offline Dex

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Re: Mockup Frenzy #8: Megaman!

Reply #4 on: August 19, 2008, 03:54:15 am
Wow, this looks pretty awesome. I might just have to try this out!  :lol:

Offline Conzeit

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Re: Mockup Frenzy #8: Megaman!

Reply #5 on: August 19, 2008, 04:14:55 am
Oooohkay, been doing research for my own reasons...but...might as well post it here. The most popular of these games have entries in VGmaps, and even complete runs on youtube...so this is just to give you some ropes on the best NES stuff out there.

http://www.mobygames.com/game/nes/ninja-gaiden-iii-the-ancient-ship-of-doom/screenshots/gameShotId,83318/
Ninja Gaiden 3, the first levels in particular have great graphics

http://www.mobygames.com/game/nes/batman-the-video-game_/screenshots/gameShotId,42623/
Batman. I think it's got the best atmosphere in NES bar none.

Some screens I myself grabbed from TripWorld, a game for GB that is equally well done.

http://www.mobygames.com/game/nes/little-samson/screenshots/gameShotId,253929/ Little Samson....among of the best and most unknown NES games. good thing there are several screenshots here, this one doesnt have an entry at Videogame Maps


http://www.youtube.com/watch?v=Fnp6P7Kgeoo
Aaaand as reiterative as it might be, Star Ocean Blue sphere footage, AGAIN. I reaaally should play trough that game..bummer, an RPG and in japanese -_-

Let's show Inafune some ingenious tile conservation =O
« Last Edit: August 19, 2008, 06:17:57 am by Conceit »

Offline Ryona

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Re: Mockup Frenzy #8: Megaman!

Reply #6 on: August 19, 2008, 08:18:35 am
Ooh! This sounds like it could be fun!  ;D

...Though, I'd hate to sound like a ditz, but can anyone explain to me what all this below means?



Offline tehwexxl0rz

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Re: Mockup Frenzy #8: Megaman!

Reply #7 on: August 19, 2008, 10:06:46 am
Personally, I think this prompt is much too narrow for a Mockup Frenzy.... Everyone is asked to make a mockup of the same game? ???
An already existing game no less! Even when I don't submit, one of my favorite things about this activity is seeing everyone else's diverse ideas for original games and hopefully finding inspiration from them!

Offline Ryona

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Re: Mockup Frenzy #8: Megaman!

Reply #8 on: August 19, 2008, 11:11:42 am
Even though this mockup-thingie is based off of a videogame franchize, people can still get real creative! And it's a nice base to work from.

Here's my boss character so far. And yes, I know I deviated away from the "blank" man consistancy in the series, but I wanted to break away from the monotonousness by making this boss a woman.

Sue me. lol  :P

Now, without further ado, I give you WARP-WOMAN!
Her main power is teleportation.



Oh, and I used Mega-Man for size reference.

I'm thinking I should probably make Warp-Woman bigger in the portrait pic.
« Last Edit: August 19, 2008, 07:07:00 pm by Ryona »

Offline MrMister

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Re: Mockup Frenzy #8: Megaman!

Reply #9 on: August 19, 2008, 11:25:41 am
Mega Man 9 actually has a woman boss. I kinda agree with The Weckslors, because everything has to subscribe to the mega man series. Subscribing is bad. Ascribing good.. Level ideas could be fun to come up with, though.
Think I got a good idea too
« Last Edit: August 19, 2008, 11:28:20 am by MrMister »
it might be a one shot deal