AuthorTopic: [WIP] Frozyn Character [Updated 8/29]  (Read 7032 times)

Offline Atnas

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Re: [WIP] Frozyn Character [New]

Reply #10 on: August 24, 2008, 03:00:04 pm
Brod, I don't think that will help. Not everyone is 8 heads tall, and at this size having a bigger head usually works out better.

It's looking better, lunar. Have you tried sketching the figure using light mediums and darks as opposed to lines? It might help resolve the stiff robot look to get a little messy.

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #11 on: August 24, 2008, 05:31:43 pm
Thanks Atnas.  No, I haven't tried that yet.  This black outline is just temporary right now, since I'm still working out the anatomy and stuff.

Anyway, tried adding hands.


Is there anything I should change in anatomy?  I need to get that working good before I start colors and stuff.

-Lunar

Offline $ymbol

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Re: [WIP] Frozyn Character [New]

Reply #12 on: August 24, 2008, 05:41:24 pm
Make his shoulders more apparent, and there's still something wrong with his legs. But it's much better than the original. <:

Offline Atnas

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Re: [WIP] Frozyn Character [New]

Reply #13 on: August 24, 2008, 06:14:54 pm
It's not proportion you need, it's a grasp of the positioning of each limb. See, the limbs don't go down straight all the time, most of them are angled.

The thing you needed to work on was the positioning of the legs. If you want him to be balancing the weight on both feet, it should be closer to what I sketched up. He would look better with a wide stance, I think.
« Last Edit: October 22, 2008, 08:41:01 pm by Atnas »

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #14 on: August 24, 2008, 09:14:35 pm
Thanks $ymbol.

I'm not sure what your getting at Atnas.  Your edit looks alot more feminine than mine, with the legs and all.  Doesn't he already have a wide stance?

-Lunar

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #15 on: August 25, 2008, 11:02:21 pm
Update.  Added shoes, changed the pallete, and added minor details.  Forgot to do anything to the shoulders, but I kind of like them as they are.


-Lunar

Offline Bouzolf

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Re: [WIP] Frozyn Character [New]

Reply #16 on: August 27, 2008, 02:12:29 am
Really better.

I would draw the knees higher.  :)
My English is poor, sorry about that..

Offline Lunar

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Re: [WIP] Frozyn Character [New]

Reply #17 on: August 27, 2008, 05:32:48 pm
Thanks Bouzolf :)

Here is another update.  I've tried putting in shading now.  I think it came out pretty well.

Without Goggles | With Goggles

-Lunar