AuthorTopic: Met-escape  (Read 4078 times)

Offline huZba

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Met-escape

on: August 14, 2008, 12:33:13 am
Warming up for the megaman activity. Met-escape! A lone mettaur flees the met factory to escape from being offed by megaman.
(probably) within NES limits.

Offline Sherman Gill

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Re: Met-escape

Reply #1 on: August 14, 2008, 03:05:51 am
Using 4 colors on the little guys is overkill, I think. Sprites are four colors counting transparency, so you only get more then that when you stack them.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline tehwexxl0rz

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Re: Met-escape

Reply #2 on: August 14, 2008, 03:59:30 am
Using 4 colors on the little guys is overkill, I think. Sprites are four colors counting transparency, so you only get more then that when you stack them.
True that. Same goes for the little flying guys.

Looks good, anyway. The orange/black detail on the platform is coool, as is the cityscape. :D

Offline tocky

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Re: Met-escape

Reply #3 on: August 14, 2008, 07:25:58 pm
You could get five colours if you used a second (1bit) image for alpha. Have the engine cut off the pixels on the first sprite that are black in the second one, or whatever.

Offline ptoing

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Re: Met-escape

Reply #4 on: August 14, 2008, 08:04:07 pm
You could get five colours if you used a second (1bit) image for alpha. Have the engine cut off the pixels on the first sprite that are black in the second one, or whatever.

How would that change anything? On the NES you have sprites, and they are either globaly 8x8 or 16x8. So in that case you would not reduce the amount of anything or make it more efficient.

The mockup looks nice, nice palettes. I agree that the small beethings should only have 3 colours tho, they are a waste, especially when you keep the 8 sprites per scanline in mind.
There are no ugly colours, only ugly combinations of colours.

Offline huZba

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Re: Met-escape

Reply #5 on: August 14, 2008, 08:08:47 pm
Changed the flies so they use just two 8x8 sprites with different palettes.
The player mettaur has 12 sprites (yikes!) arranged so that there's no need to overlay them. Maybe could try and figure out a way to shave off a few sprites.
That's already 4 sprites for a single scanline, so it limits the enemies to 3 or less, cause you need to be able to shoot at least one bullet.

This is really hard......

Offline tocky

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Re: Met-escape

Reply #6 on: August 14, 2008, 09:30:10 pm
How would that change anything? ...
I guess I don't really understand how it works. Hardware restrictions are kind of confounding to me, I remember bits and pieces from various different machines, but I don't really know what applies where. Sorry for the tangent.