AuthorTopic: GR#082 - Rat Warrior  (Read 26131 times)

Offline VisMaior

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Re: [wip] Rat Warrior v2

Reply #30 on: December 08, 2011, 12:29:56 pm
Elks edit seems incredibly more organic. I wish you would consider it some more...

Offline Facet

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Re: [wip] Rat Warrior v2

Reply #31 on: December 08, 2011, 05:14:28 pm
Love purple war-mouse ;D

Elk makes a lot of good points, but it would require a re-do if you're up for that.

Shadows can appear very strong, almost black in bright, arid environments but reflected light is also very prominent. I would try moving your light source higher for more atmosphere and greater potential for interesting cast shadows and I agree with Corinthian Baby regarding rethinking your fur rendering to be less tube-like.

The metal and new composition look much better but could perhaps do with some additional simplified geography; canyons etc.

Offline 0xDB

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Re: [wip] Rat Warrior v2

Reply #32 on: December 08, 2011, 06:06:00 pm
Yes, changing the light source would mean to redo the whole thing which I don't feel like doing. I already changed the fur rendering in the bottom in the previous version (b), will have to see what I can do about the upper torso un-tubification and background stuff later.

In this latest version (c) I've reworked a few parts to get a few more of Elks suggestions in to make it more dynamic:

2011 c2011 b

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Re: [wip] Rat Warrior v2

Reply #33 on: December 09, 2011, 09:15:59 am
update d: redid (her) right leg (anatomy fix), bottom body area shadow changed

edit/update e: reworked upper body area

2011 e2011 d


edit/update f: background/shadows, pixel tweaks on the mini-gun ammo-belt

I am strongly leaning towards keeping the background as simple as it is now and calling it finished but maybe I'll change my mind again.

2011 f
« Last Edit: December 09, 2011, 05:06:15 pm by Dennis »

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Re: [wip] Rat Warrior v2

Reply #34 on: December 10, 2011, 04:06:10 pm
Now I'm done.

2011 g2011 f

Offline VisMaior

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Re: [wip] Rat Warrior v2

Reply #35 on: December 15, 2011, 11:28:50 am
The end of the bazooka looks like it was cut off at a weird angle.
The newest shadow with the sandwawes is awesome.

Offline xanthier

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Re: [wip] Rat Warrior v2

Reply #36 on: December 23, 2011, 04:15:11 pm
Hi, I think in terms of composition, your image is verrrrry static! The application of pixeltechniques is fine though!
I doodled around with the impressions, dont mind the colorful areas, they are not supposed to be green/blue, its just a little game for imagination!

At the bullets, I could have done a little more so the perspective shows... but meh :D i think youd get a hang for it! Also changed the Lightsource a little and added a lenseflare (cooooool lol) aswell as the placement of the animal itself was changed, so it's not totally centered, you also had the horizon set at 50/50 vertically! Usually one would say that is not so appealing... so, heres a little concept edit!





Wow, there is something really dynamic and exciting about that edit in contrast with the original. The torso and core is not so rigid straight up and down in addition to the legs being bent and poised. I'm going to study closely for my own future benefit.
For this, a long time have I waited.

Offline Lizzrd

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Re: [wip] Rat Warrior v2

Reply #37 on: December 27, 2011, 04:35:33 pm
Gatling gun warps in a strange way at the second disk.
Might want to take either the front or the back part and expand on them.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair