AuthorTopic: metroid 64  (Read 8890 times)

Offline Lazycow

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Re: metroid 64

Reply #10 on: July 23, 2008, 07:08:50 am
-All tiles are 8x8(actually 4x8 cos widthpixel),
-Also all tiles share the same 3 global colors (thats the first palette row below each mockup here)
-Each tile can have one additional individual color, the twist here is you can only use the first 8 colors for this.
Actually, you can even tell each block if it is a hires-block (8x8 pixels in 2 colors) or a multicolor-block (4x8 widepixels in 4 colors) in this screenmode. (That's why you can only use 8 colors - the 4th bit of the color nibble is used to switch hires/multicolor) It has been rarely used in games, because using individual colors for each block doubles the amount of bytes that has to be scrolled by the CPU. It can be found in games that use page-flipping (like Antiriad) or games that use special scrolling-restrictions (like Citatel).
Here is an example (the leaves at the right use hires blocks and the stones at the left use multicolor blocks. Yes, the red "ghost" is a sprite) http://www.thelegacy.de/pics/screen/a/antiriad-06.png
A man touched down on the moon, a wall came down in Berlin, a world was connected by our own science and imagination. Yes we can!

Offline ptoing

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Re: metroid 64

Reply #11 on: July 23, 2008, 11:03:13 am
Afaik loads of games use the mcol/hires thing. Giana Sisters, Hard'n'Heavy, both Rick Dangerous games, Creatures 2, Mayhem in Monsterland, the Turrican games are ones that come to mind from the top of my head. I think it was actually quite common.
There are no ugly colours, only ugly combinations of colours.

Offline Dusty

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Re: metroid 64

Reply #12 on: July 23, 2008, 04:40:54 pm
I love this... really a great deal better than the original. One thing I don't like though are the doors... they look really plain and simple compared to their surroundings.

Offline wah_wah_69

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Re: metroid 64

Reply #13 on: July 23, 2008, 09:41:20 pm
This is AWESOME!
Could a real c64 be able to move this?

I've been looking for some metroid sid files but I haven't found any, I found this post though:
http://noname.c64.org/csdb/forums/index.php?roomid=11&topicid=46862

Offline wah_wah_69

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Re: metroid 64

Reply #14 on: August 09, 2008, 07:38:03 pm

Offline Jiisuki

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