Okay, so, me and FrankieSmileShow have been collaborating on what was originally a
slapdash birthday gift of a game for a friend made in about 2 days. It turned out to be much more fun than anticipated and now we're working on making a more final version of it, after which we'll modify it to make it target a broader audience than "the one guy". The first step in doing this is to design and sprite new enemies to add variety to the game. So far, I'm working on the first new one, and without the time limit and the stress of the deadline, I was able to make something that isn't dreadfully embarassing. So I was thinking... what does every space shooter need? Why, a giant disembodied eye! A truly groundbreaking enemy design. Ladies and Genteel-men, I give you, Boris the Eyeball:

This sprite took a lot more tweaking and referencing than you'd think, especially since I kept coming up with new ideas for the look and having to take a few steps back and start over. One thing I definitely wanted to keep was the spherical feel of the exposed eye. I friggin' hate games where the eyes look like flat disks.
The colors on the left are my color scheme, and the ones on the right are the ones suggested by Frankie, who yelled at me for using pure reds. I can't decide which ones I like best.
I don't really feel like this is the final version, but I'm not really sure where to go from here... It's got character, but it certainly doesn't "ooze personality"

Maybe some animation would make it more visually interesting? It's going to spin in-game but I guess it could do more. Any C&C or advice is welcome! I'll probably post the final version here too.
More to come as we keep working on the game...