Critique > Pixel Art

Problem with additional tileset


I want to extend my existing tileset by making 'transition' to higher platform:

I am not happy about this part, could anyone help me to improve it?

Imagining your environment as consisting of 3D "tiles" that extend from the front face to a rear plane, the tiles in the two corners at the bottom of the cliff are completely empty, producing unnatural sharp edges. Instead, they could contain something (dirt and rocks, a small slope...) with a more natural appearance.

Reference: Donkey Kong Country, but many other games do it (at least in strict 2D).


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