AuthorTopic: Resonance  (Read 17679 times)

Offline Tuna Unleashed

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Re: Resonance

Reply #20 on: May 22, 2009, 02:29:41 am
IMO the body looks too tall for the legs.

Offline Tobe

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Re: Resonance

Reply #21 on: May 22, 2009, 02:51:41 am
Yea, I agrees with Tuna Unleashed. The ratio of the body and legs are like 1:1. My usually my preferred structure.
As for the walk cycle, it seems the body leans too much to the front.

Offline Overkill

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Re: Resonance

Reply #22 on: May 22, 2009, 03:49:56 am
Okay, I was going for a shorter character, but actually, you're right. It looks a little odd. Come to think of it, I like the taller look too.


I will probably be modifying my animation again tomorrow. I don't really see the forward lean though you're talking about though, Tobe.
« Last Edit: May 22, 2009, 03:54:27 pm by Overkill »

Offline Tuna Unleashed

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Re: Resonance

Reply #23 on: May 22, 2009, 01:00:20 pm
The walk animation also snaps at one part, as if it's missing some frames.

Offline Tobe

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Re: Resonance

Reply #24 on: May 22, 2009, 02:22:13 pm

I ain't much of an animator, so I might be wrong. But this frame looks like he straighten his leg too much, it looks kinda unnatural.

Offline robotacon

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Re: Resonance

Reply #25 on: May 22, 2009, 02:51:23 pm

I ain't much of an animator, so I might be wrong. But this frame looks like he straighten his leg too much, it looks kinda unnatural.

It's a result of the feet traveling at an uneven speed on the ground, one of the two comments I have about almost all walk cycles. The other one is heel strikes but Overkill has one in this one so I'm happy.
I'm getting tired commenting about that because I sound like a jerk but it's really good advice.

Offline Overkill

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Re: Resonance

Reply #26 on: May 22, 2009, 03:53:04 pm
Eeek! You're right. That definitely doesn't look natural. I had the hardest time with the "down" frames of the animation, honestly. I'll try to fix that.

I am jobless at the moment, so I've been trying to not get too distracted on the jobhunt. ;_; Animation and drawing is fun though :(
I'll look at this later today.

Offline Overkill

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Re: Resonance

Reply #27 on: May 23, 2009, 02:25:17 am
Okay, so I (think) that I fixed the leg problem, and I completely redid the arms so the motion would look more even.



Something kind of annoys me about the back arm still though. But I can't quite put my finger on it. It almost seems like the back arm has no elbow in some frames? :(

EDIT:

I think I fixed it.  Now the back arm doesn't look totally off, and single frames aren't as ugly:
« Last Edit: May 23, 2009, 02:58:09 am by Overkill »

Offline Avocado

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Re: Resonance

Reply #28 on: May 23, 2009, 03:24:58 am
My Sloppy Edit:

I'm no animation professional, but his arms look very stiff in your animation.  This is a quick edit so it has some problems, and you might not want something as upbeat with the arms swinging, but I feel like some bending should happen at the elbows.  Good luck!

Edit: For a less strolly thing you could try keeping the hands where they are but bending the elbows so that the upper arm doesn't move as much.  I don't know how well that's going to work but that might be what you're looking for.
« Last Edit: May 23, 2009, 03:32:49 am by Avocado »

Offline Overkill

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Re: Resonance

Reply #29 on: May 23, 2009, 05:56:49 am
Yeah, you're right. I knew there was SOMETHING off. Okay, so I added arm bending. Not quite as upbeat, but still a brisk, determined walk.