AuthorTopic: Ultra-portable options for pixelling on-the-go  (Read 7711 times)

Offline monteboyd

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Ultra-portable options for pixelling on-the-go

on: July 30, 2008, 01:02:25 pm
I was thinking lately that if I owned an iPhone or iPod Touch I would possibly develop a pixelling application so I could pixel anywhere.
This got me wondering if there are any products out there at the moment which could be used like this. The main features would be:

  • Small enough to be portable - wouldn't have to be as small as a iPhone, but a 13" laptop would be the max.
  • Able to be connected to the network at home to transfer files to the home computer.
  • Can run existing pixelling software or can run Java or Flash (so I could develop the software).
  • Cheaper than buying a low-range laptop.

Anyone know of a product that could suit these needs?
« Last Edit: July 30, 2008, 01:20:17 pm by monteboyd »

Offline monteboyd

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Re: Ultra-portable options for pixelling on-the-go

Reply #1 on: July 30, 2008, 01:49:38 pm
Interesting, thanks for the tip. I was actually wondering about using a DS for it, if anyone has any advice on developing for one I'd be happy to hear it!

Offline Evan

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Re: Ultra-portable options for pixelling on-the-go

Reply #2 on: July 30, 2008, 02:05:06 pm
While it's, for the most part, 1 bit, you could get a graphing calculator. Note that I say mostly one-bit because I believe there are models that are color, but I've never seen one in real life.

A graphing calculator is somewhat cheap (I would reccomend the TI-83, as it's fairly standard, easy to find, and since almost everybody who used a calculator in high-school had one (at least around here) you could probably get one on ebay or amazon for pretty cheap.) You can also develop apps on it using a language somewhat similar to BASIC (it's not flash or java, but c'mon, you could develop an app in BASIC without trying.)

While it wouldn't offer the control or color-options that a DS would have, it's easy to use, you can develop pixel apps for it, and it would probably end up costing you a quarter of the price.

Offline L___E___T

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Re: Ultra-portable options for pixelling on-the-go

Reply #3 on: July 30, 2008, 02:50:21 pm


I had a pixelling app on my psp but it was cumbersome to use with a d-pad.

DS represents the best opportunity with some great programs already available, the best stylus interface around and a whole host of other apps that could be used in conjunction.  Plus it plays games for research reasons  :D

An iPhone or iPod Touch could be worth looking into, but the accuracy of the stylus isn't as spot on as the DS, however with itunes and the SDK avaiable it may represent an easier coding process and distribution.  Heck, you could even charge for it if it was good enough  :y:

Finally, I have a touch screen phone (sonyE w990i or some other) which is great for java-based apps, but I think Java is the wrong route to go down because it's slow, lags, is generally annoying - but it's easy to code for and reaches a massive range of appliances.

I'd be tempted to suggest a flash-based app.  Can be run on pretty much anything (especially with flash light).   
Having said that I find Flash is great for vector based uses but pixels can be a different case, and on top of that it has a nasty cheap, tacky look to it which has always put me off spending any time learning it.


So, my choice would definitely be = DS  :lol:
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Offline monteboyd

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Re: Ultra-portable options for pixelling on-the-go

Reply #4 on: July 30, 2008, 03:19:06 pm
Actually I can get hold of a DS (just need my family to post it over), so it seems to be the way to go! Just have to deal with the fact that it is my wife's DS and therefore is pink!  :-[

Offline PypeBros

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Re: Ultra-portable options for pixelling on-the-go

Reply #5 on: July 30, 2008, 03:50:48 pm
if you can live with 16x16 tiles, i even already have a pixel edition tool for your DS. click the "SEDS" link on my signature ... most development on this platform uses C/C++ and a simple library. Wifi is not that complicated to support given that you've got experience with network programming in those languages already. No flash or java, though. The stylus is precise enough to allow edition as long as you keep a sufficient zoom level. I'd recommend you lite DS rather than phat DS for any graphic application as colours on the phat DS are somehow "washed off" by the poor backlit.

Offline monteboyd

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Re: Ultra-portable options for pixelling on-the-go

Reply #6 on: July 31, 2008, 08:56:21 am
Thanks PypeBros, when I get my hands on my DS I'll definitely download your program and give it a try!  :)

Offline monteboyd

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Re: Ultra-portable options for pixelling on-the-go

Reply #7 on: August 21, 2008, 08:46:39 am
My Nintendo DS has now arrived and I'll be getting my homebrew kit soon. I'll definitely give your application a go PypeBros. Would you like me to give you feedback on it once I've started using it?

Offline Conzeit

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Re: Ultra-portable options for pixelling on-the-go

Reply #8 on: August 21, 2008, 02:05:11 pm
I think there already are painting apps for DS (not sure wether they're for pixelart to be honest)I remember hearing about one called "color" you should look into that so you know what can be done with yours.

Offline monteboyd

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Re: Ultra-portable options for pixelling on-the-go

Reply #9 on: August 21, 2008, 02:53:11 pm
Yeah, I've seen a few but PypeBros one looks like the only one which allows per-pixel work. But I haven't actually tried any of them yet, just talking from screenshots and videos atm.

Offline ter-o

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Re: Ultra-portable options for pixelling on-the-go

Reply #10 on: August 21, 2008, 03:26:28 pm
There are painting app for DS called Colors! (www.collectingsmiles.com/colors) but it's only for painting/sketching, so it's no good for pixelling. Then there's this upcoming app called Inchworm (http://www.inchwormds.com/)which is pretty advanced for both painting and pixelling but sadly it's not open to public yet. And it's color picker looks weird so I'm not too enthusiastic about it.
« Last Edit: August 21, 2008, 03:28:17 pm by ter-o »
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Offline MrMister

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Re: Ultra-portable options for pixelling on-the-go

Reply #11 on: August 23, 2008, 06:07:03 pm
PypeBros, what happened to that 32x32 version you posted about on GBAtemp? How safe to use is the beta?

Oh, there's one called UAPaint which you can zoom in really close for pixel art, but I don't like it because it's stylus only.
« Last Edit: August 23, 2008, 06:36:04 pm by MrMister »
it might be a one shot deal

Offline ter-o

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Re: Ultra-portable options for pixelling on-the-go

Reply #12 on: August 23, 2008, 07:37:55 pm
Oh btw, I still have the source code for deluxe-paint-style pixelling app for GBA. I dunno how much work it would be to port to DS and use the other screen for zooming and other 1:1 aspect ratio. It lacks only really few options and then it would be perfect. It already has really advanced palette menu etc. I wish someone could continue where the coder left off or maybe it could be helpful for someone who wants to create one from a scratch, but in the end I'd love that we could get a really nice portable pixelling program.

So monteboyd, if you want, PM me and I'll send you the source codes.

I don't know everything, I just know everything else.
Try not. Do, or do not. There is no try. -Master Yoda

Offline Hyrule_SwordsMan

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Re: Ultra-portable options for pixelling on-the-go

Reply #13 on: August 24, 2008, 02:00:59 am
Yeah, I've seen a few but PypeBros one looks like the only one which allows per-pixel work. But I haven't actually tried any of them yet, just talking from screenshots and videos atm.

I once started a project named Pixelshop having in mind the DS capabilities. It never became more than just good ideas thought
I red you would develop such a program.
I would be really interested in collaborating. I may be posting here some of the concepts that I once made.

Offline PypeBros

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Re: Ultra-portable options for pixelling on-the-go

Reply #14 on: August 24, 2008, 01:31:43 pm
PypeBros, what happened to that 32x32 version you posted about on GBAtemp? How safe to use is the beta?

The latest beta is fairly safe to use. I mean, it won't trash files on your media card or kill your console. It saves and reloads your job, etc. It may lack a couple of easy features such as an "undo" button or a save menu ...

If you need support for installing/using it, feel free to bug me on MSN (sylain-ulg@be.tf)

You shouldn't rely on versions posted on GBAtemp anymore (they're *really* old) but the current beta do support 32x32 and this is actually the default mode. What it still lacks is a convenient way to select new colors. I'd like to embed Arne's palette and the NES palette in the ersion 0.3.2 (which i hope to reach by the end of the month), but if you guys can give me hints on how you typically select / build colors for your artwork, it would definitively help me coming with some user-friendly GUI for that part, as it's something i still suck at.

Quote
I would be really interested in collaborating. I may be posting here some of the concepts that I once made.
I'm open to collaboration, even if it's just brainstorming on how xyz could be preferrably be done, or writing user-friendly tutorials. The most reason why there is "beta" sticked is that i expect the interface to be confusing at first time, since it's meant to be fast to use once you're fluent with the controls.
« Last Edit: August 24, 2008, 01:44:08 pm by PypeBros »