AuthorTopic: Nes Mockup Grass Borders  (Read 13688 times)

Offline Fizz

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Nes Mockup Grass Borders

on: July 21, 2008, 01:17:38 am


Grass, mountains, and dirt, all in one BG pallete.  The main reason I'm posting this here is that I'm looking for critique on the grass borders.  I've asked several people if they looked like grass, and they said they would if there was a darker shade around it.  However, in the nes pallete I'm using, I couldn't find a good intermediate shade between the green and the tan that wasn't weird looking or too dark. (But I could of missed some)  And dithering didn't help.  So I'm stuck, not knowing what to do to improve them.



Offline EvilEye

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Re: Nes Mockup Grass Borders

Reply #1 on: July 21, 2008, 01:24:24 am
I thought the NES was 4 bit color? Thats only 16 colors.. Your palette has 64 colors.

With 64 colors you shouldn't have any color dilemmas. I count at least 9 repeated colors you can swap out for ones you need.

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #2 on: July 21, 2008, 01:29:04 am
That's the ENTIRE nes pallete. ;)  And my color selection is limited to that.

Offline EvilEye

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Re: Nes Mockup Grass Borders

Reply #3 on: July 21, 2008, 03:08:04 am
Oh ok, well then what is the color selection you plan on using?

It looks to me like 10 or 11 ( counting from the left, top ) would work.

I recommend clicking on that link up top called "generic 16 color palette" and using that.

Offline Xion

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Re: Nes Mockup Grass Borders

Reply #4 on: July 21, 2008, 03:11:51 am
So I'm confused - are you trying to emulate NES restrictions, or are you just using the palette?

Offline EvilEye

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Re: Nes Mockup Grass Borders

Reply #5 on: July 21, 2008, 03:24:20 am
Well I think he means that the 16 colors for the NES palette can only be chosen from the 64 shades he posted.

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #6 on: July 21, 2008, 04:10:16 am
I am trying to emulate nes restrictions. You can find out all about them in the mockup frenzy #7 and here http://www.wayofthepixel.net/pixelation/index.php?topic=3675.0

1 BG palette is 3 colors and a alpha/dropout.  You can have 4 of them, so that would be 16 colors.  But you can only use 1 palette per 8x8 block. (using the advanced chip? or it would be 16x16)

Offline Xion

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Re: Nes Mockup Grass Borders

Reply #7 on: July 21, 2008, 05:12:18 am
I see. Well, I quite like the look of this so far, but I don't like the way the grass just goes straight up to the base of the cliffs. It makes the cliffs that are over the grass look like they're floating or something, with such a huge gap in apparent saturation. Even a small transition would be nice. I sort of like the grass itself as is though. Nice and simple.
Also, the sandy color in your image doesn't seem to match any of the colors from the NES palette you've given...?

Offline vierbit

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Re: Nes Mockup Grass Borders

Reply #8 on: July 21, 2008, 01:47:55 pm
The tiling looks actually pretty solid.
Colors are a little to bright for my taste though.

better?

1 BG palette is 3 colors and a alpha/dropout.  You can have 4 of them, so that would be 16 colors.  But you can only use 1 palette per 8x8 block. (using the advanced chip? or it would be 16x16)
Only to clarify, the alpha color is the global BG color which is always the same through all palettes(background and sprites).
Also yeah 1 palette per 16x16 tile, excluding special chips.
« Last Edit: July 22, 2008, 01:13:45 am by vierbit »

Offline Fingerfoods

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Re: Nes Mockup Grass Borders

Reply #9 on: July 21, 2008, 10:51:17 pm
I liked the original cliffs better. The new ones look too rough, and not a rock kind of rough, a low resolution kind of rough.

This reminds me of Golden Sun, except NES. Quite a feat.
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