AuthorTopic: Nes Mockup Grass Borders  (Read 16384 times)

Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #20 on: July 26, 2008, 07:07:10 pm


Did I copy too much?

Offline alkaline

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Re: Nes Mockup Grass Borders

Reply #21 on: August 01, 2008, 07:23:14 pm
now there is too much of a noticeable jump between the midtone and the shadow. pick colors more like what vierbit chose so it's not so garish.

the grass is still too saturated.

Offline Sherman Gill

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Re: Nes Mockup Grass Borders

Reply #22 on: August 01, 2008, 07:34:45 pm
now there is too much of a noticeable jump between the midtone and the shadow. pick colors more like what vierbit chose so it's not so garish.
Disagree...?
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Offline Fizz

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Re: Nes Mockup Grass Borders

Reply #23 on: August 01, 2008, 10:25:35 pm
I didn't find Verbit's midtone brown in the nes pallete, but maybe I need to check again.  The orange I have right now is the closest color to his.


Now with foliage.  The shadow effect will look better once I get the ground details in.

« Last Edit: August 01, 2008, 10:27:27 pm by Fizz »

Offline dragonboy

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Re: Nes Mockup Grass Borders

Reply #24 on: August 02, 2008, 02:00:52 am
I think the dark shadows look too bluish.  It might look a little better to use red instead.

Offline Dusty

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Re: Nes Mockup Grass Borders

Reply #25 on: August 02, 2008, 05:19:36 am
I think the dark shadows look too bluish.  It might look a little better to use red instead.
Blue/purple is good for shadows.

Offline vierbit

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Re: Nes Mockup Grass Borders

Reply #26 on: August 02, 2008, 10:00:33 am
A really good process is shown in this thread.
Also very good work on the trees :y:, although some stuff would be tricky to do on the real NES.
Only the green is still a little bright. The nes palette still has a good varity of greens.

I didn't find Verbit's midtone brown in the nes pallete
Strange, maybe some program or fileformat messing things up here. I look eventually after this.

Offline ptoing

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Re: Nes Mockup Grass Borders

Reply #27 on: August 02, 2008, 04:14:47 pm
Looking nice, BUT, this would not work on a real NES as it only has one layer.
Also if you would wanna go behind something that is not a full 8x8 tile (as in partly seethrough), I thikn one of the colours has to be fixed as transparent. Doing this with the same 4 colours but different colours as transparent would be a new palette each time. And I think you know you only have 4 of those.
There are no ugly colours, only ugly combinations of colours.