AuthorTopic: metroid 64  (Read 10513 times)

Offline vierbit

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metroid 64

on: July 19, 2008, 06:29:12 pm
Its been a while since i last posted something here.
Well fun little side project, basically in the line of the gameboy demakes challenge here a while ago.
Plattform this time the c64 with its nice 16 color palette and some quirky restrictions,
thanks goes to ptoing for helping me out on the colors.



« Last Edit: November 03, 2008, 03:00:27 pm by vierbit »

Offline QuickSilva

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Re: metroid 64

Reply #1 on: July 19, 2008, 06:42:07 pm
Looks really good! I would have loved to have played this back in the day if it was a real C64 game. Great job!

Jason.

Offline Helm

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Re: metroid 64

Reply #2 on: July 19, 2008, 06:46:59 pm
I don't really have much to say besides a few places where you could avoid banding. This is better than the original art imo  :y:

Offline ptoing

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Re: metroid 64

Reply #3 on: July 19, 2008, 07:31:56 pm
Really nice. I see you have kept the status bar stuff the same colours on all screenshots, which should not be a big problem and could be done with a screensplit that just has the same colours at the top there all the time :)

I can't say much more, just that I really like it and I agree with Helm that it looks better than the original NES art.  :y:
There are no ugly colours, only ugly combinations of colours.

Offline Conzeit

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Re: metroid 64

Reply #4 on: July 19, 2008, 08:52:12 pm
*jumps on the bandwagon* Yeah and I'm different from them because I like the fact you put the tiles there, hows that for a  statement of individuality?  :ouch: :crazy:

Seriously, how do you do it? every tileset you churn out is awesome
« Last Edit: July 19, 2008, 09:42:12 pm by Conceit »

Offline TrevoriuS

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Re: metroid 64

Reply #5 on: July 19, 2008, 09:29:57 pm
Absolutely beautiful. Though possibly, samus is a tad too bulky, As the legs bend, instinct tells me that the torso is curved aswell to retain correct proportions, and that again makes it a very unnatural pose.

Offline chriskot

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Re: metroid 64

Reply #6 on: July 20, 2008, 05:22:50 am
Very nice. You are really good with tilesets. I like the rounder style that you've taken with the characters, although I think that you should still include those whitish spikes sticking out of the Mother Brain.

My only other comment/criticism is that I can't figure out what the redish guy in the first pic is. My first guess would be a Reo (those swooping, moth-like things), but they tend to be more yellow and green.

Although I can estimate a few things from these pictures, I actually don't really know anything about C64 restrictions. Would you be able to post/link to something that could enlighten me and anyone else who's curious?

Offline vierbit

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Re: metroid 64

Reply #7 on: July 20, 2008, 10:25:26 pm
Thanks guys

Started actually simply by redoing the graphics, but later I was thinking why not improving it in some parts.
The original doesn´t have any outstanding graphics anyway.

@TrevoriuS
The sprite is actually based on the super metroid(snes) samus sprite, also the ball like shapes are not her shoulders.

@chriskot
Yeah, I know the colors dont match with the originals, mostly because there wasn´t any good color in the
palette that fitted the original, also some artistic freedom.

To your technical question, I only list some infos on the things i used in these mockups,
there are some post about more in depth stuff on this forum already.

-All tiles are 8x8(actually 4x8 cos widthpixel),
-Also all tiles share the same 3 global colors (thats the first palette row below each mockup here)
-Each tile can have one additional individual color, the twist here is you can only use the first 8 colors for this.

First row is the 16 color c64 palette.
Secound row represent the color avaible for use as individual colors.
The same is basically valid for the sprites.

« Last Edit: November 03, 2008, 03:00:51 pm by vierbit »

Offline ptoing

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Re: metroid 64

Reply #8 on: July 20, 2008, 10:28:25 pm
The indiviual colour for sprites can be any of the 16 tho \o/
There are no ugly colours, only ugly combinations of colours.

Offline AdamAtomic

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Re: metroid 64

Reply #9 on: July 23, 2008, 06:47:13 am
This rocks, I really, really like it.  It's been a while since a piece of pixel art had this effect on me :)  like that desperate "oh man i NEED TO PLAY THIS" effect...maybe it is just too late here though.  I think the third screen is my favorite, the way you handled the high gloss on the bubbles is really awesome.  The mother brain showdown is really fantastic too, especially the slight blue glow on mother brain herself.  Killer :D