I've changed a lot about this RPG this morning so be prepared for a few paragraphs.
The idea is an open world tactical game.
At the start the player much choose race, skin color, hair and eye color.
Some of these choices are permanent except for hair and hair color.
Players have to build their characters stats to appropriately match the needs of their class.
Vitality, Attack, Agility, Dexterity, Wisdom, Will
These stats will determine
Health - Vitality, Will
Energy - Wisdom, Will
Power – Attack, Dexterity
Spirit Dmg- Attack, Wisdom
Dodge - Agility
Defense - Will, Vitality
Hit rate - Dexterity, Attack
Cast/Reload speed - Wisdom, Agility
I still have to come up with a good way for calculation using these stats for what actually happens when a player hits or gets hit.
Haven't come up with that party yet which is a good core element to the game.
Each player has choose 2 of 5 basic skills, they can get the others down the road if they want.
Wait, Jump, Throw, Avoid, Counter
Players must then choose their starting class.
Classes will determine what weapons will have bonuses, and what skills you can learn.
They must then pick their weapon choice, they can pick any weapon really, your class is just going to be less effective with it.
Your attack grid is based on what weapons you have chosen.
The player moves around freely while in the open world to make traveling less of a pain.
The player can party up with other users and explore the open world finding monsters and defeating them for experience points.
There are three types of monsters.
Non-Aggressive (attack and the others might just run)
Passive-Aggressive (you hit one, you fight all)
Aggressive (they're coming for you)
If you engage a monster battle restrictions are put into place instantly.
This can be done either by attacking the monster, or just getting in it's range of view.
Monsters you have engaged can not be attacked by other players unless they are in your guild or party.
You have 30 seconds or so to make a move, if you fail to make your move in time your player will defend for that turn.
The monsters will make their move directly after the person who engaged them makes his move.
For example you engage 3 monsters.
All 3 of those monsters will move after you move.
Unless they are engaged by someone in your party else via attack in which case their turn will occur after that person moves.
If a monster feels threatened they may engage the person coming after them before they even get to attack it to take it off the other player.
Movement is no longer going to be GRID/board game format.
I realized terrain such as trees and bridges would be difficult for someone with diagonal only movement...
The player will move in any direction by 3 squares.
Now both moving AND attacking are going to be assigned Stamina.
Your average player will have like 10 stamina.
Attacking with a light weapon will take away 5 stamina where as a heavy weapon or a spell would take about 8.
Moving one square will take 2 stamina or so.
So 3 squares would take 6.
Allowing you to move and attack, or vise versa.
Does this clear up a lot for you about the game helm?