Very simple question that needs a very short answer. What is your game about?
Okay, this is what I have come up with at the moment...
I suck at writting original stories, I'll probably get one of my literate friends to help me make a better one...
Anywho...
Terra Online is a world of all realities living amongst each other.
Zombies, Pirates, Ninjas, Vikings, Monsters, Medieval and a Modern time period.
The monsters contain the zombie virus, monsters are always heading towards the town.
I'm trying to think of a good way of tossing the zombie virus in with the actual gameplay.
I'm thinking perhaps when you die to monsters you have about 5:00 minutes to live as a zombie.
You can try and bite your friends, or try booking it to town to spread the virus.
Priests, Musicians, and the Herbalist will have the power to reverse the zombie virus.
AI guards in town will also go after you if they see you've turned into a zombie.
When you start everyone starts in their classes island.
My idea for the globe, I'll sketch up a shitty concept.

The mass of land wraps around the planet with a large sea in the middle with a group of islands.
The humans decided to move all civilians to the islands, they still have monsters attacking them but they're not as strong as the ones on land.
When you arrive a guard comes up to you and asks you for help.
There was recently a zombie outbreak amongst the island, it was contained but most all of the towns defenses were taken down.
The guard asks for your assistance to help raid off monsters from the island.
You as a player will have to unlock each town if you want to get some of the unique avatar items that only that town has to offer.
Which will require you to level up by defending towns, and doing quests.
That's all I have at the moment.
Am I just blabbering or did any of that make sense?
@ndchristie: Yeah, I just made a large scaled chess board so I can try out a few classes at once if I want to.
I need to get a room mate to help me with the formula system I'm going to use for the battles so that I can test this in ALMOST REAL 3D version 2.0
And yeah I already thought out reloading, I'm thinking the pistol will have 6 shots before reload and the rifles will have to reload after every shot.